#1
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Problem. kopierte dredmisl und neues Image
ich habe die dredmissle rezised und ins spiel gebunden
als flugkörper und spawnwaffe für mein RaketenSUb nur spielt der Flugkörper nu verrückt und geht einfach nicht aufs ziel ich schick dir mal den test zu bei airpower type list steht 18=submisl bei den submisl einträgen (kopiert von dredmisl) ; Dreadnought's Missile -- warhead invoked from code. No weapons attached here. [submisl] UIName=Name MISL Name=Dread Missile FireAngle=1 Strength=50 Category=AirPower Armor=special_2 Spawned=yes MissileSpawn=yes TechLevel=-1 Sight=0 RadarInvisible=no Landable=yes MoveToShroud=yes Ammo=1 ;Aircraft are hard wired to require ammo Speed=20 Owner=Russians,Confederation,Africans,Arabs Cost=50 Points=20 ROT=4 Crewed=no Explodes=no GuardRange=30 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 Maxdebris=2 Locomotor={B7B49766-E576-11d3-9BD9-00104B972FE8} MovementZone=Fly ThreatPosed=10 ; This value MUST be 0 for all building addons DamageParticleSystems=SmallGreySSys ; Sparks don't work well here. SJM AuxSound1=DreadnoughtAttack ;Taking off ;AuxSound2=DROPDWN1 ;Landing ImmuneToPsionics=yes ;VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER ;EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF NoShadow=yes Selectable=no Trainable=no mein uboot einträge sind ;U-Boot der Antjej (Oscar II)-Klasse [RAKSUB] UIName=Name:RSUB //Image=SUB2 Image=rsub Name=U-Boot der Antjej (Oscar II)-Klasse Prerequisite=NAYARD,NATECH Primary=OSCRARLauncher //Spawns=DMISL Spawns=submisl SpawnsNumber=2 SpawnRegenRate=80 SpawnReloadRate=0 ; missile spawn don't come back NoSpawnAlt=no ; alternate voxel for out of spawns: xxxxWO (DREDWO) ;NavalTargeting=5 ;LandTargeting=1 FireAngle=64 Category=AFV Strength=850 Naval=yes Armor=heavy TechLevel=7 Underwater=yes Sight=8 Sensors=yes SensorsSight=4 Speed=2 CrateGoodie=no Owner=Russians,Confederation,Africans,Arabs AllowedToStartInMultiplayer=no Cost=3000 Turret=no Points=30 ROT=2 Crusher=no;gs yes Crewed=no Weight=4 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=GenSovWaterSelect VoiceMove=SubMove VoiceAttack=GenSovWaterAttackCommand VoiceFeedback=SubFear DieSound=GenSmallWaterDie Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C};{4A582741-9839-11d1-B709-00A024DDAFD1} SpeedType=Float MovementZone=Water ThreatPosed=20 ; This value MUST be 0 for all building addons Accelerates=true Cloakable=yes CloakingSpeed=1 VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF TooBigToFitUnderBridge=true ElitePrimary=OSCRARLauncherE Size=20 ; OSCAR missile [OSCRARLauncher] Damage=100 ROF=100 Burst=1 Range=20 ;Range=-2 MinimumRange=8; the missiles need time to align Spawner=yes Projectile=InvisibleHigh Speed=10 Warhead=Special OmniFire=yes ; OSCAR missile [OSCRARLauncherE] Damage=110 ROF=40 Burst=3 Range=35 ;Range=-2 MinimumRange=10; the missiles need time to align Spawner=yes Projectile=InvisibleHigh Speed=15 Warhead=Special OmniFire=yes thx 4 help im vorraus |
#2
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Was für nen Waffentyp ist den die submisl ?? Wasser-Wasser, Wasser-Land, Wasser-Luft, Land-Luft... ??? Ich glaub irgendwo kann man sowas auch noch einstellen.
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