#25
|
|||
|
|||
Hier meine Einheit: Das Yuri Mutterschiff das im Flugmodus große Ringlaser straight-down schießt und im Stationären Modus wozu es landen muss, kleine Dronen Untertassen aussendet um Gegner anzugreifen.
Sowohl Mutterschiff als auch die Dronen haben eigene Voxel-Files. Und da ich nett bin hier der Link zu den Voxel files http://rapidshare.de/files/18900795/Mothership.zip.html Solltet ihr Das Schiff und was dazugehört in eurem Mod nutzen wäre ich Dankbar wenn ihr meinen Namen erwähnt und es nicht als euer eigenes ausgebt. Code:
[MDSK] UIName=#Name:MDSK Name=Floating Mothership Prerequisite=YAWEAP,YATECH Primary=BigDiskLaser Secondary=DroneDiskLauncher ElitePrimary=BigDiskLaserElite EliteSecondary=DroneDiskLauncherElite CanPassiveAquire=yes Spawns=DDSK SpawnsNumber=3 SpawnRegenRate=700 SpawnReloadRate=200 FireAngle=32 NavalTargeting=5 LandTargeting=0 Sensors=yes SensorsSight=10 Strength=1000 Category=AirPower Armor=medium TooBigToFitUnderBridge=true TechLevel=5 Sight=10 CrateGoodie=no Crusher=no Owner=YuriCountry Cost=3000 Soylent=3000 Points=25 AllowedToStartInMultiplayer=no IsSelectableCombatant=yes Speed=10 ROT=5 JumpjetSpeed=10 JumpjetClimb=8 JumpjetCrash=12 ;less than 12 and unit cant crash on buildings JumpJetAccel=10 JumpJetTurnRate=4 JumpjetHeight=750 JumpjetWobbles=.1 JumpjetDeviation=15 JumpjetNoWobbles=yes Accelerates=false VoiceSelect=FloatingDiscSelect VoiceMove=FloatingDiscMove VoiceAttack=FloatingDiscAttackCommand VoiceSecondaryWeaponAttack=FloatingDiscSteal VoiceFeedback= CrashingSound=FloatingDiscDie ;MoveSound=FloatingDiscMoveLoop ;no Move sound cause it doesnt stop when unit stops ;CreateSound=FloatingDiscCreated BalloonHover=yes ; ie never land Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5} ;Jumpjet SpeedType=Hover MovementZone=Fly Crashable=yes TiltCrashJumpjet=no ;fall down straigt ConsideredAircraft=yes MoveToShroud=yes ThreatPosed=20 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=20 MinDebris=17 DamageParticleSystems=SparkSys,SmallGreySSys DamageSmokeOffset=100, 100, 275 Weight=3.5 ZFudgeColumn=8 ZFudgeTunnel=13 Size=50 OpportunityFire=yes DeathWeapon=TerrorBomb DeathWeaponDamageModifier=2 SelfHealing=yes Trainable=yes VeteranAbilities=STRONGER EliteAbilities=FASTER PreventAttackMove=yes ;=Don't Deploy without command IsSimpleDeployer=yes UnloadingClass=MDSKDEPL DeployFire=yes DeployToLand=yes [MDSKDEPL] ;-------------- Deployed Mothership ------------------ UIName=#Name:MDSK Name=Floating Mothership BASE Prerequisite=YAWEAP,YATECH Primary=BigDiskLaser ElitePrimary=BigDiskLaserElite Sensors=yes SensorsSight=10 Strength=1000 Category=AirPower Armor=concrete TooBigToFitUnderBridge=true TechLevel=-1 Sight=10 CrateGoodie=no Crusher=no Owner=YuriCountry Cost=3000 Soylent=3000 Points=25 AllowedToStartInMultiplayer=no IsSelectableCombatant=yes Speed=10 ROT=5 JumpjetSpeed=10 JumpjetClimb=8 JumpjetCrash=12 JumpJetAccel=10 JumpJetTurnRate=5 JumpjetHeight=1250 JumpjetWobbles=.1 JumpjetDeviation=15 JumpjetNoWobbles=yes VoiceSelect=FloatingDiscSelect VoiceMove=FloatingDiscMove VoiceAttack=FloatingDiscAttackCommand VoiceSecondaryWeaponAttack=FloatingDiscSteal VoiceFeedback= CrashingSound=FloatingDiscDie ;MoveSound=FloatingDiscMoveLoop ;CreateSound=FloatingDiscCreated BalloonHover=yes ; ie never land Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5} ;Jumpjet SpeedType=Hover MovementZone=Fly Crashable=yes TiltCrashJumpjet=no ;fall down straigt ConsideredAircraft=yes MoveToShroud=yes ThreatPosed=20 ; This value MUST be 0 for all building addons Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=20 MinDebris=17 DamageParticleSystems=SparkSys,SmallGreySSys DamageSmokeOffset=100, 100, 275 Weight=3.5 Accelerates=false ZFudgeColumn=8 ZFudgeTunnel=13 Size=6 OpportunityFire=yes DeathWeapon=TerrorBomb DeathWeaponDamageModifier=2 SelfHealing=yes Trainable=yes VeteranAbilities=STRONGER EliteAbilities=FASTER PreventAttackMove=no IsSimpleDeployer=yes UnloadingClass=MDSK DeployFire=yes DeployToLand=yes [DDSK] ;------- Little Attack Drone send from Mothership------- UIName=#NAME:DDSK Name=Saucer Drone Primary=DroneDiskWeapon Secondary=HornetCollision Strength=250 Category=AirPower ;must be (else game crashes) Naval=yes Armor=light Spawned=yes TechLevel=-1 Sight=5 Landable=yes PitchSpeed=3 PitchAngle=0 RadarInvisible=no MoveToShroud=yes PipScale=Ammo Speed=10 AllowedToStartInMultiplayer=no Owner=YuriCountry Cost=50 Points=20 ROT=3 Ammo=5 Crewed=no GuardRange=30 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 Maxdebris=2 VoiceSelect= VoiceMove= VoiceAttack= VoiceFeedback= DieSound= AuxSound1=SubMove AuxSound2=SubMove FlightLevel=1000 Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1} ;from hornet SpeedType=Hover MovementZone=Amphibious MovementRestrictedTo=Water ; See if this will affect landing only ThreatPosed=10 ; This value MUST be 0 for all building addons DamageParticleSystems=SparkSys,SmallGreySSys ImmuneToPsionics=yes Trainable=yes VeteranAbilities=STRONGER,SIGHT EliteAbilities=SELF_HEAL,FASTER,FIREPOWER Code:
[BigDiskLaser] Damage=150 ROF=100 Range=2 Projectile=PlasRingProj Speed=10 Report=WeatherStrike Warhead=PlasRingWH Bright=yes OmniFire=yes CellRangefinding=yes [BigDiskLaserElite] Damage=200 ROF=200 Range=4 Projectile=PlasRingProj Speed=10 Report=WeatherStrike Warhead=PlasRingWHE Bright=yes OmniFire=yes CellRangefinding=yes [DroneDiskLauncher] Damage=1 ROF=150 Range=15 Spawner=yes Projectile=Invisible Speed=10 Warhead=Special OmniFire=yes [DroneDiskLauncherElite] Damage=1 ROF=150 Range=30 Spawner=yes Projectile=Invisible Speed=10 Warhead=Special OmniFire=yes [DroneDiskWeapon] Damage=50 ROF=40 Range=6 Speed=40 Projectile=InvisibleAll Warhead=DiskWH Report=FloatingDiscAttack Charges=no LaserInnerColor=216,0,184 LaserOuterColor=80,0,88 LaserOuterSpread=0,0,0 LaserDuration=15 IsLaser=true ; this flag tells the game to use the special laser draw effect OmniFire=yes Code:
[PlasRingProj] Image=PLASRING ;must be a voxel and visible, else it wont explode under the ship and flies towards the target Arm=10 Shadow=no Acceleration=1 Vertical=yes ;can't turn or do much of anything. Just stays on the vector of its initial shooting (up or down) DetonationAltitude=20000 ; Needs this to prevent premature explosionation since uses same system as nuke [PlasRingWH] CellSpread=2 PercentAtMax=.5 Wall=yes Wood=yes Verses=100%,90%,80%,70%,55%,35%,75%,60%,35%,80%,100% AnimList=CRIVEXP PenetratesBunker=yes InfDeath=4 Bright=yes Sparky=no Fire=no ProneDamage=200% [PlasRingWHE] CellSpread=4 PercentAtMax=.5 Wall=yes Wood=yes Verses=100%,90%,80%,70%,55%,35%,75%,60%,35%,80%,100% AnimList=CRIVEXP2 PenetratesBunker=yes InfDeath=4 Bright=yes Sparky=no Fire=no ProneDamage=200% Code:
[DDSK] ; Yuri Drone Flying Disk Cameo=DISKICON AltCameo=DISKUICO Voxel=yes Remapable=yes PrimaryFireFLH=0,0,75 [MDSK] ; Yuri Mothership Flying Disk Cameo=DISKICON Voxel=yes Remapable=yes PrimaryFireFLH=0,0,0 [MDSKDEPL] ; Yuri Mothership Deployed Disk Cameo=DISKICON Voxel=yes Remapable=yes PrimaryFireFLH=0,0,75 [PLASRING] Voxel=yes CU LKO Geändert von Lin Kuei Ominae (25-04-2006 um 16:07 Uhr). |