| Ich hoffe du kannst Englisch und ich hab aus deiner Beschreibung die richtige Mission herausgepickt: 
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		| [12-1-15eb] GDI Mission 15eb, Bosnia/Herzogovina ----------------------------------------------------
 Objective: Same as previous
 
 Robert A. Hayden (hayden@krypton.mankato.msus.edu)
 On that final mission, engineer-steal the power plant and hand of Nod,
 and then park an infantry right in the place where the obelisk would pop
 up.  the computer is stupid and won't build with you standing there, and
 won't build somewhere else.
 
 Brian Cornett (alecbravos@aol.com)
 The key to this level is endurance and patience; along with some quick
 mouse clicking. I must have played the first twenty minutes five times before
 I was able to get everything set up and not lose my Construction Site. The
 key is the very beginning.
 
 SETUP
 First, when your MCV is unloaded, drive it immediately to the left edge
 of the screen. When your tank comes ashore, immediately put it between the
 construction yard and the flame tank. Not right in front of the MCV. Away
 from the MCV. Keep the flame tank away from the MCV. Once the flame tank
 begins to move toward the MCV, start moving it toward the bridge on the
 northeast corner of this little island. There will be two NOD bazooka
 infantries. Use the MCV to run over them. Once this is done, drive the MCV
 over the bridge and then left.
 DEPLOY and begin building your base in the following order: Power plant,
 Refinery, Communications Center (CC), sandbags, Advance Guard Towers (AGT),
 and Advanced Communications Center (ACC).
 Place the AGTs on the Northern and Eastern sides of your base. Use
 sandbags to build them away from your Base. The Eastern AGT should be placed
 on the northeast corner of the bridge. Sandbag across the bridge and
 disregard the island. (You'll find out why later.) Sandbag in the rest of
 your base leaving only space for the harvester to get in and out right by the
 northern AGT. Also, build a 3/4 concrete barrier around the AGTs in order to
 protect them from flame tanks. Make sure to repair them continuously while
 engaged in battle; especially when fighting flame tanks.
 This is the point where your options begin to open up. If you can
 control their flow around your base, then you can slowly begin to expand
 outward. I decided to build a second Refinery to get the harvester and then
 sold the Refinery. Build a silo instead. they're cheaper. Keep building your
 power plants as well. The AGTs don't work without adequate power. Once you
 have enough money, build the Advanced Communications Center (away from your
 Construction Site). Sell your old CC. Let the clock start ticking.
 After you build your ACC, build your barracks. Now your probably
 wondering why up to this point, I haven't built a Barracks or a Weapons
 Factory. Well, I didn't need either  until I decided to go on the Offensive.
 Just prepare yourself with AGTs for their onslaught. Build one more AGT in
 the northeast corner of your base, and just be patient. When your harvesters
 are attacked, just move them  back in and watch the AGTs do their job. Then
 go back out and harvest until there is nothing left in the Tiberium Field
 just north of the
 base. This is when you have to begin to take control.
 Now build your Barracks and your Weapons Factory. Then build one to two
 (1-2) APC and ten (10) grenadiers.
 Tell your Harvesters to stay put for moment. Use the mini gunners you
 got out of the Refinery and the CC and explore the area to the north and
 north east. Don't explore to the East yet. Begin placing sandbags north along
 the bottom of the ridge you'll uncover running north from the northeast side
 of your base. Then when the ridge turns right, run the sandbags east along
 the bottom of the ridge. When the ridge turns south keep running the sandbags
 east until you sandbag across the valley. Sell all those sandbags except for
 the ones running across the valley and a few at that corner of the ridge
 where you make the first turn right. Once you kill the turrets and remaining
 units inside this area with your roving grenadiers in APC(s), you'll have
 control of 1/3 of the screen, and 1/2 the tiberium; and NOD forces cannot get
 in. The sandbag defense works very well and continued to work well throughout
 the mission.
 THE SOUTH BASE
 Once you have control of these areas, it is time to move East. If you
 have not uncovered the south plateau, then their base will not be built yet,
 and it will be time to strike. Fill an APC with Two engineers, one technician
 from the sold buildings, and two Grenadiers. Drive your APC and a harvester
 directly east, and then take the first turn South. Then drive west to the
 northwest corner of the plateau and let your grenadiers stand guard. Place
 the tech on the northwest square as previously mentioned. Move the Engineers
 to the south and wait. While you're waiting, have the harvester eat a path
 through the tiberium so that you can build sandbags east. When the Fist of
 Nod sprouts up, take it over. Now build a wall running from the Fist east
 until you close off the opening to the plateau. Now take over the power
 plant.
 Now, sandbag north until you reach their southwest base and sandbag them
 in. Now you have control of over half the map, and there is a HUGE tiberium
 field in the southeast corner. Take out that south turret and it's yours.
 (After I took out the turret, I went and sold all the walls except the ones
 that would keep my harvesters from taking their usual "long cuts" in front of
 their obelisk. Then I built a refinery right below their base. They never
 touched it.)
 Now build 2 APCs worth of engineers, 10 grenadiers and three Mammoth
 Tanks, and about 6-10 Orcas. Keep blasting the infantry they keep building
 with the Ion Cannon. You can take out up to nine (9) grid squares or 45
 infantry at a time. Just think of those thousands of credits they keep losing
 every time you knock out a platoon of engineers. I couldn't stop laughing
 from this point until the end of the game.
 THE SOUTHEAST BASE
 SAVE the GAME. Knock out the obelisk with the Ion cannon. Build a
 sandbag and place it where the obelisk was. They won't build it back. SAVE.
 Kill the two turrets at the front of the base with the Mammoth Tanks. SAVE.
 Now, build a AGT and place it inside their compound on the northwest corner.
 Build another. Run the Mammoths into the center of the compound and run your
 engineers in behind. SAVE. Take over everything. Don't sell anything. Place
 the other AGT right beside the Fist of GDI. PROTECT AND DEFEND. SAVE. Take
 out that Northeast SAM site inside the compound  with the tanks and
 grenadiers and brace for his first NUKE. SAVE. If you don't like where the
 nuke hits (it's got to hit somewhere), then just like Dune II, you can
 restart and it will hit somewhere else. If you're a purist then accept
 wherever it hits and go on. If you do things right, you won't lose another
 building until the end of the game.
 Building a Repair Bay in the middle of GDI base 3 makes an ideal repair
 station on the way into battle.
 Now that you have two hands of NOD, it makes building Engineers much
 quicker. Also, use that Airfield to build those new GDI Recon Bikes! Map out
 the area using three bikes at a time so that you can continue on mapping if
 the remaining three obelisks get one or more of your bikes. You will find if
 you can get to it, a Construction Site in the extreme northeast corner of the
 screen. This will become your base 4
 THE NORTHEAST CONSTRUCTION SITE
 Sandbag north until you get to the front of their base. Sandbag them in.
 Now clear the area of turrets, tanks and SAM sites with your Orcas and
 Mammoths. Repair and repeat. There is one hidden turret that you'll have to
 park an infantry on once you destroy it.
 Now fly your Orcas up to the northeast corner and take out the turret.
 Build three more recon bikes, an APC and five engineers. Drive up to
 their base and use the recon bikes as fodder while the APC sneaks by. Blast
 the obelisk with the Ion Cannon right when the APC goes by. Now head for that
 construction site and power plant.  If any bikes survive (they will
 immediately rebuild the obelisk), then send them  up as guards. Build another
 Fist of GDI and build six engineers. Load up the APC and drive them along the
 very top edge of the screen until you reach the silos. Don't drive down to
 them until you're at the end away from the north central obelisk. Park at the
 left end and just take all of them over. You'll get about 8,000 credits from
 them.
 THE NORTH CENTRAL BASE
 Now build four Mammoths and move them to the ridge below their southwest
 wall of the north central base. Blow the wall, the SAM site, and the
 airfield. Sandbag from their front gate over to here and build a Fist of GDI,
 and two guard towers. Build five mini gunners and seven engineers. Move the
 mammoths around to the southeast corner of their base outside the range of
 the obelisk. Run the mini gunners toward the obelisk and get those engineers
 into those power plants. Sell them and kill the obelisk. Build some guard
 towers and plant them out in front of their Fist. Now take everything with
 engineers, and kill the other obelisk on the north east corner. Blow up the
 remaining obelisk in the northwest corner with the Ion Cannon and destroy the
 Temple of NOD. Leave the other building for now. Take over the power plant.
 Blow up the SAM sites. and then sell everything except your infantry and
 vehicles. All the walls -- everything except for the tiberium silos. Then
 blow up the last building and watch the cool preview of C&C2.
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