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#1
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Neue Einheiten
Hab mir gedacht, ich mach ma nen thread wo jeder ma seine selbst erschaffenen Einheiten für AR2 o. YR reinsetzten kann. bitte das Spiel und art der einheit angeben. auch den rules eintrag angeben oder verlinken.
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Charlie, look out for the Blebleble |
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#2
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Ich freu mich shcon
![]() Mal gucken was raus kommt ^^ |
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#3
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Sowas gabs doch schon öfters
![]()
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ESL-Playersheet
// ESL Admin Team |
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#4
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net doof rumlabern, Einheiten vorstellen!
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Charlie, look out for the Blebleble |
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#5
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achso, ich mein einheiten die man benutzen kann ohne das man sich irgendne datei runterladen muss.
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Charlie, look out for the Blebleble |
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#6
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#7
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Keine mods, neue Einheiten (mit rules.ini eintrag)
und wenn ihr keine Einheiten habt fang ich halt ma an: ; Chrono Späher [CHROSP] UIName=Chrono Späher Name=Chrono Späher Image=SPY Category=Soldier Primary=MakeupKit Prerequisite=GAPILE PrerequisiteOverride=CAWASH16 ; SJM: Smithsonian Institute CrushSound=InfantrySquish Crushable=no Strength=125 Armor=none TechLevel=10 Pip=red Sight=8 Speed=5 ;okay, we don't really need this, but give it a dummy value just to make sure nothing complains MoveToShroud=no Teleporter=yes; Owner=British,French,Germans,Americans,Alliance Cost=1500 Soylent=1200;2000 Points=15 IsSelectableCombatant=yes VoiceSelect=SpySelect VoiceMove=SpyMove VoiceAttack=SpyAttackCommand VoiceFeedback=SpyFear VoiceSpecialAttack=SpySpecialAttack DieSound=SpyDie ChronoInSound=ChronoLegionTeleport ChronoOutSound=ChronoLegionTeleport Locomotor={4A582747-9839-11d1-B709-00A024DDAFD1} ;Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ;MovementZone=InfantryDestroyer ;GEF wow!!! copy paste bug from the original Disk Thrower! ThreatPosed=20 ; This value MUST be 0 for all building addons ImmuneToRadiation=no ; SJM: approved by Dustin on 09-11-00 ImmuneToPsionics=no Bombable=yes AllowedToStartInMultiplayer=no Size=1 VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF ;CanPassiveAquire=no ;CanRetaliate=no; Won't fire back when hit PreventAttackMove=yes IFVMode=2
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Charlie, look out for the Blebleble |
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#8
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Hab noch eine:
; Beam transporter [BEAMTRAN] UIName=Name:Beamtransport Name=Beamtransport Image=BEAG ;Prerequisite=GAHPAD Prerequisite=GAWEAP Primary=NeutronRifle Strength=175 Category=AirPower JumpJet=yes Armor=light TechLevel=7 Sight=7 RadarInvisible=yes Landable=yes PipScale=Passengers Passengers=8 Speed=14 PitchSpeed=1.1 JumpjetSpeed=30 ;params not defined use defaults (old globals way up top) JumpjetClimb=10 JumpjetCrash=40 ; Climb, but down JumpJetAccel=12 JumpJetTurnRate=6 JumpjetHeight=500 JumpjetWobbles=.01 JumpjetDeviation=1 Owner=British,French,Germans,Americans,Alliance Cost=1500 Points=15 ROT=5 Crewed=yes ConsideredAircraft=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 Maxdebris=3 VoiceSelect=IntuderSelect VoiceMove=IntruderMove VoiceAttack=IntruderAttackCommand VoiceCrashing=IntruderVoiceDie DieSound= CrashingSound=IntruderDie ImpactLandSound=GenAircraftCrash ;Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1} ;flying Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5} ;jumpjet MovementZone=Fly DamageParticleSystems=SparkSys,SmallGreySSys ;AuxSound1=IntruderTakeOff ;Taking off ;AuxSound2=IntruderLanding ;Landing ThreatPosed=0 SpecialThreatValue=1 VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF Size=15 SizeLimit=6 Attack=yes ;OmniFire=yes ;GEF moved to weapon AllowedToStartInMultiplayer=no Crashable=yes CanPassiveAquire=no ; Won't try to pick up own targets SpeedType=Hover MoveSound=BlackOpsMoveLoop EnterTransportSound=EnterTransport LeaveTransportSound=ExitTransport ElitePrimary=NeutronRifleE PreventAttackMove=yes ;Bombable=no TooBigToFitUnderBridge=true Trainable=yes
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Charlie, look out for the Blebleble |
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#9
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noch eine, diema mit neuer waffe:
; Chrono Sniper [CHRONSNIP] UIName=Chrono Sniper Name=Chrono Sniper Image=SNIPE Category=Soldier Primary=GATSNIP Prerequisite=GAPILE,TECH PrerequisiteOverride=CAWASH16 ; SJM: Smithsonian Institute CrushSound=InfantrySquish Crushable=no Strength=125 Armor=none TechLevel=10 Pip=red Sight=8 Speed=5 ;okay, we don't really need this, but give it a dummy value just to make sure nothing complains MoveToShroud=no Teleporter=yes; Owner=British,French,Germans,Americans,Alliance Cost=1200 Soylent=1000 Points=15 IsSelectableCombatant=yes VoiceSelect=SniperSelect VoiceMove=ChronoLegionMove VoiceAttack=SniperAttackCommand VoiceFeedback=SniperFear VoiceSpecialAttack=ChronoLegionMove DieSound=ChronoLegionDie ChronoInSound=ChronoLegionTeleport ChronoOutSound=ChronoLegionTeleport Locomotor={4A582747-9839-11d1-B709-00A024DDAFD1} ;Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ;MovementZone=InfantryDestroyer ;GEF wow!!! copy paste bug from the original Disk Thrower! ThreatPosed=20 ; This value MUST be 0 for all building addons ImmuneToRadiation=no ; SJM: approved by Dustin on 09-11-00 ImmuneToPsionics=no Bombable=yes AllowedToStartInMultiplayer=no Size=1 VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF ;CanPassiveAquire=no ;CanRetaliate=no; Won't fire back when hit PreventAttackMove=yes IFVMode=5 ; Gatling sniper [GATSNIP] Damage=150 ROF=8 Range=20 Projectile=InvisibleLow Speed=100 Warhead=HollowPoint Report=SILENCER
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Charlie, look out for the Blebleble |
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#10
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Leute, ich kauf euch net ab, das ich der einzige bin der neue einheiten gemacht hat
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Charlie, look out for the Blebleble |
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#11
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Gatling Sniper? Wie soll das denn gehen?
![]() Und, du musst wissen, dass es hier auf den deutschen CnCForen leider nur sehr wenig YR-Modder gibt ![]() |
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#12
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Zitat:
an Zero: Es gab schon öfter den Versuch solche Beiträge zu sammeln. Warum wohl? Ist eigentlich doch nicht notwendig schliesslich soll doch jeder selbst seine einheiten machen, nur so können sie in einer Mod zusammenpassen. Und wer nicht weis (sicher der Hauptgrund nach solchen Beiträgen zu gieren) wie bestimmte Sachen funzen kann ja direkt fragen oder in einer Mod nachsehen. ![]() |
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#13
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irgendwie habt ihr ja recht, ich hät aber ma bock en Mod zu machen wo die ganzen eiheiten drin wären. ich glaub, da bin ich net der einzige. ich glaub, das das nen guten Mod geben würd. der mod der da oben verlinkt ist (mental Omega) ist sehr gut aber leider english un ich muss sagen, wenn ich beim spielen gegen 7 gegner auch noch denken muss was das heißt is mir das ein bisschen viel. also, wer einheiten hat, bitte hier her damit.
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Charlie, look out for the Blebleble |
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#14
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@ Zero X: hier is mein Fahrzeugdieb
Code:
; Vehicle Thief
[PILOT]
UIName=Name:PILOT
Name=Vehicle Thief
Category=Soldier
Primary=M1Carbine
Prerequisite=CAMMBARK,RADAR
CrushSound=InfantrySquish
Strength=200
Armor=flak
TechLevel=7
Pip=white
Thief=yes
VehicleThief=yes
OccupyPip=PersonRed ; choices are green yellow white red blue purple
Sight=5
Speed=4
Owner=Russians,Africans,Arabs
Cost=2000
Soylent=50
Points=5
IsSelectableCombatant=yes
VoiceSelect=ConscriptSelect
VoiceMove=ConscriptMove
VoiceAttack=ConscriptAttackCommand
VoiceFeedback=ConscriptFear
VoiceSpecialAttack=ConscriptMove
DieSound=ConscriptDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
;MovementZone=InfantryDestroyer ;GEF wow!!! copy paste bug from the original Disk Thrower!
ThreatPosed=5 ; This value MUST be 0 for all building addons
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
ImmuneToVeins=yes
Size=1
ElitePrimary=M1CarbineE
IFVMode=2
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#15
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Na bei der Geschwindigkeit wird es der Dieb aber schwer haben
![]() |
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#16
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das is ein rules eintrag. den kann man auch noch ändern.
so wie er das steht funzt der sowieso net (getestet), weil der kein image hat. @8-):"Makeupkit" wäre eine bessere waffe gewesen.
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Charlie, look out for the Blebleble |
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#17
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@ Kroko: da du ja mein MOD nicht kennst ist es auch klar das du das sagst das er zu langsam ist (er hat es nur bei de Allierten schwer)
@ Zero X: ist ja kein Wunder das er nicht geht wenn du ihn kein Image verpasst und ein art eintrag machst. ist aber ne gute Idee ihn bei den Allis MakeUpKit zu geben |
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#18
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image hab ich ihm ja gegeben, ich sach ja nur das er SO nicht funzt
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Charlie, look out for the Blebleble |
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#19
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und was haltet ihr von der stärksten Einheit die je ein Modder gesehen hat?
Code:
;rules:
**************************** Americans driving Superweapon *******************************
; ***Vertical-Ionflash-Mark-Tank***
[IONMARKER]
UIName=Name:IONMARKER
Name=Ion Mark Tank ; Vertical Ionflash Mark Tank
Image=IONTANK
Prerequisite=ALLIEDFACTORY,GATECH,GAROBO
RequiresStolenSovietTech=yes
Owner=French,Americans,Germans
Primary=IonCW
Strength=5000
Category=AFV
Armor=heavy
Turret=yes
IsTilter=no
Crusher=yes
OmniCrusher=yes;gs can crush things not normally crushable
OmniCrushResistant=yes; so Crusher can crush Crushable, OmniCrusher trumps Crushable=no, and then OmniCrushResistant trumps OmniCrusher
TooBigToFitUnderBridge=true
TechLevel=11 ;nicht wundern hab bei mir kann man es aber trotzdem bauen
Sight=8
Speed=3
Crewed=no
CrateGoodie=no
RequiredHouses=Americans
Cost=20000
Points=2000
ROT=5
Explodes=yes
DeathWeapon=NukePayload ; NUKE
DeathWeaponDamageModifier=0.5
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=RobotTankSelect
VoiceSelectDeactivated=RobotTankSelectDeactivated
VoiceMove=RobotTankMove
VoiceAttack=RobotTankAttackCommand
VoiceFeedback=
DieSound=RobotTankDie
MoveSound=RobotTankMoveStart
ActivateSound= RobotTankOnline
DeactivateSound= RobotTankOffline
CrushSound=TankCrush
MaxDebris=2
; origional - Locomotor={55D141B8-DB94-11d1-AC98-006008055BB5}
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=15 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Accelerates=true
PoweredUnit=yes ;powered by presence of building
IsAI=yes ;ist genau das gleiche wie beim robot tank
ImmuneToVeins=yes
Size=3
Parasiteable=no
ImmuneToPsionics=yes
ImmuneToRadiation=yes
OpportunityFire=yes
ElitePrimary=IonCWE
AllowedToStartInMultiplayer=no
Sensors=yes
SensorsSight=15
BuildLimit=1
[IonCW]
Damage=250
ROF=50
Range=10
Projectile=Invisible3
Speed=100
Warhead=IonCannonWH
Report=PrismTankAttack
[IonCW2]
Damage=300
ROF=75
Range=15
Projectile=Invisible3
Speed=100
Warhead=IonCannonWH
Report=PrismTankAttack
[IonCWE]
Damage=250
ROF=50
Range=10
Projectile=Invisible3
Speed=100
Warhead=IonCannonWH
Report=PrismTankAttack
[IonCW2E]
Damage=350
ROF=75
Range=15
Projectile=Invisible3
Speed=100
Warhead=IonCannonWH
Report=PrismTankAttack
[IonCannonWH]
CellSpread=2
Conventional=yes
PercentAtMax=.5
Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,100%
InfDeath=5
Wood=yes
Wall=yes
;Deform=100%
Sparky=no
ShakeXlo=6
ShakeXhi=6
ShakeYlo=12
ShakeYhi=12
AnimList=BLUEBEAM
art:
[IONTANK]
Voxel=yes
Remapable=yes
Cameo=IONICON
AltCameo=IONICO
PrimaryFireFLH=150,0,100
schaut mal in den Thread Ionenzielsuchpanzer Geändert von Dark Warrior (14-04-2005 um 07:08 Uhr). |
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#20
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ich werd das ding gleich ma testen.
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Charlie, look out for the Blebleble Geändert von Firefly (14-04-2005 um 14:08 Uhr). |
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#21
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das ding ist noch nicht ganz ausgereift aber damit kann man alles angreiffen auch wenn es sich tarnt
und ist Xtrem gemein schon fast unbesiegbar falls fragen zum Panzer kanner sie jederzeit stellen... ![]() |
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#22
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Hier ist meine Erste Einheit (auch ein Tank-Thiev aber der hat spy-make-up!!!) funtzt leider net könnt ihr mir helfen?
also ich starte das spiel mit der rulesmd.ini geh ins gefecht, mach das sach damit ich die einheit kaufen kann aber wenn ich den futzi in ein panzer stellen (übernemen) will, stehlt er sich daneben!!!! Hier ist er ; Clone of SPY (Spy) [Tank-Thiev] UIName=Name:Tank-Thiev Name=Tank-Thiev;locked Category=Soldier CrushSound=InfantrySquish LeadershipRating=3 Strength=150 Primary=MakeupKit ; virtual weapon that picks disguise CanPassiveAquire=no ; Won't try to pick up own targets CanRetaliate=no; Won't fire back when hit Armor=flak TechLevel=1 CanDisguise=yes; I appear differently on other people's computers PermaDisguise=yes; and I appear that way always (Mirage Tank will be Can but not Perma) Sight=10 Speed=5 Owner=British,French,Germans,Alliance,Africans,Arabs,Confederation,Americans,Russians,Yuri Country AllowedToStartInMultiplayer=no Cost=750 Soylent=500 Pip=blue Points=5 VoiceSelect=SpySelect VoiceMove=SpyMove VoiceAttack=SpyAttackCommand VoiceFeedback=SpyFear VoiceSpecialAttack=SpySpecialAttack DieSound=DogDie Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=0 ; This value MUST be 0 for all building addons SpecialThreatValue=1 PreventAttackMove=yes IFVMode=2 Trainable=no StupidHunt=yes ;this guy can't handle a hunt command, so he should just run towards the player Image=SPY ImmuneToPsionics=yes ImmuneToPsionicWeapons=yes VehicleThief=yes Infiltrate=yes Agent=yes Thief=yes Assaulter=no Geändert von Conny293 (23-04-2006 um 13:25 Uhr). |
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#23
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Probiers mal mit dem modifizierten von 8-)
; Vehicle Thief [PILOT] UIName=Name:PILOT Image=SPY Name=Vehicle Thief Category=Soldier Primary=MakeupKit Prerequisite=CAMMBARK,RADAR CrushSound=InfantrySquish Strength=200 Armor=flak TechLevel=7 Pip=white Thief=yes VehicleThief=yes OccupyPip=PersonRed Sight=5 Speed=5 Owner=Russians,Africans,Arabs Cost=2000 Soylent=50 Points=5 IsSelectableCombatant=yes VoiceSelect=ConscriptSelect VoiceMove=ConscriptMove VoiceAttack=ConscriptAttackCommand VoiceFeedback=ConscriptFear VoiceSpecialAttack=ConscriptMove DieSound=ConscriptDie Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=5 VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF ImmuneToVeins=yes Size=1 IFVMode=2
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Charlie, look out for the Blebleble |
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#24
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VehicleThief=yes
fehlt bei Conny |
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#25
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Hier meine Einheit: Das Yuri Mutterschiff das im Flugmodus große Ringlaser straight-down schießt und im Stationären Modus wozu es landen muss, kleine Dronen Untertassen aussendet um Gegner anzugreifen.
Sowohl Mutterschiff als auch die Dronen haben eigene Voxel-Files. Und da ich nett bin hier der Link zu den Voxel files http://rapidshare.de/files/18900795/Mothership.zip.html Solltet ihr Das Schiff und was dazugehört in eurem Mod nutzen wäre ich Dankbar wenn ihr meinen Namen erwähnt und es nicht als euer eigenes ausgebt. Code:
[MDSK]
UIName=#Name:MDSK
Name=Floating Mothership
Prerequisite=YAWEAP,YATECH
Primary=BigDiskLaser
Secondary=DroneDiskLauncher
ElitePrimary=BigDiskLaserElite
EliteSecondary=DroneDiskLauncherElite
CanPassiveAquire=yes
Spawns=DDSK
SpawnsNumber=3
SpawnRegenRate=700
SpawnReloadRate=200
FireAngle=32
NavalTargeting=5
LandTargeting=0
Sensors=yes
SensorsSight=10
Strength=1000
Category=AirPower
Armor=medium
TooBigToFitUnderBridge=true
TechLevel=5
Sight=10
CrateGoodie=no
Crusher=no
Owner=YuriCountry
Cost=3000
Soylent=3000
Points=25
AllowedToStartInMultiplayer=no
IsSelectableCombatant=yes
Speed=10
ROT=5
JumpjetSpeed=10
JumpjetClimb=8
JumpjetCrash=12 ;less than 12 and unit cant crash on buildings
JumpJetAccel=10
JumpJetTurnRate=4
JumpjetHeight=750
JumpjetWobbles=.1
JumpjetDeviation=15
JumpjetNoWobbles=yes
Accelerates=false
VoiceSelect=FloatingDiscSelect
VoiceMove=FloatingDiscMove
VoiceAttack=FloatingDiscAttackCommand
VoiceSecondaryWeaponAttack=FloatingDiscSteal
VoiceFeedback=
CrashingSound=FloatingDiscDie
;MoveSound=FloatingDiscMoveLoop ;no Move sound cause it doesnt stop when unit stops
;CreateSound=FloatingDiscCreated
BalloonHover=yes ; ie never land
Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5} ;Jumpjet
SpeedType=Hover
MovementZone=Fly
Crashable=yes
TiltCrashJumpjet=no ;fall down straigt
ConsideredAircraft=yes
MoveToShroud=yes
ThreatPosed=20
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=20
MinDebris=17
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
ZFudgeColumn=8
ZFudgeTunnel=13
Size=50
OpportunityFire=yes
DeathWeapon=TerrorBomb
DeathWeaponDamageModifier=2
SelfHealing=yes
Trainable=yes
VeteranAbilities=STRONGER
EliteAbilities=FASTER
PreventAttackMove=yes ;=Don't Deploy without command
IsSimpleDeployer=yes
UnloadingClass=MDSKDEPL
DeployFire=yes
DeployToLand=yes
[MDSKDEPL] ;-------------- Deployed Mothership ------------------
UIName=#Name:MDSK
Name=Floating Mothership BASE
Prerequisite=YAWEAP,YATECH
Primary=BigDiskLaser
ElitePrimary=BigDiskLaserElite
Sensors=yes
SensorsSight=10
Strength=1000
Category=AirPower
Armor=concrete
TooBigToFitUnderBridge=true
TechLevel=-1
Sight=10
CrateGoodie=no
Crusher=no
Owner=YuriCountry
Cost=3000
Soylent=3000
Points=25
AllowedToStartInMultiplayer=no
IsSelectableCombatant=yes
Speed=10
ROT=5
JumpjetSpeed=10
JumpjetClimb=8
JumpjetCrash=12
JumpJetAccel=10
JumpJetTurnRate=5
JumpjetHeight=1250
JumpjetWobbles=.1
JumpjetDeviation=15
JumpjetNoWobbles=yes
VoiceSelect=FloatingDiscSelect
VoiceMove=FloatingDiscMove
VoiceAttack=FloatingDiscAttackCommand
VoiceSecondaryWeaponAttack=FloatingDiscSteal
VoiceFeedback=
CrashingSound=FloatingDiscDie
;MoveSound=FloatingDiscMoveLoop
;CreateSound=FloatingDiscCreated
BalloonHover=yes ; ie never land
Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5} ;Jumpjet
SpeedType=Hover
MovementZone=Fly
Crashable=yes
TiltCrashJumpjet=no ;fall down straigt
ConsideredAircraft=yes
MoveToShroud=yes
ThreatPosed=20 ; This value MUST be 0 for all building addons
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=20
MinDebris=17
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=6
OpportunityFire=yes
DeathWeapon=TerrorBomb
DeathWeaponDamageModifier=2
SelfHealing=yes
Trainable=yes
VeteranAbilities=STRONGER
EliteAbilities=FASTER
PreventAttackMove=no
IsSimpleDeployer=yes
UnloadingClass=MDSK
DeployFire=yes
DeployToLand=yes
[DDSK] ;------- Little Attack Drone send from Mothership-------
UIName=#NAME:DDSK
Name=Saucer Drone
Primary=DroneDiskWeapon
Secondary=HornetCollision
Strength=250
Category=AirPower ;must be (else game crashes)
Naval=yes
Armor=light
Spawned=yes
TechLevel=-1
Sight=5
Landable=yes
PitchSpeed=3
PitchAngle=0
RadarInvisible=no
MoveToShroud=yes
PipScale=Ammo
Speed=10
AllowedToStartInMultiplayer=no
Owner=YuriCountry
Cost=50
Points=20
ROT=3
Ammo=5
Crewed=no
GuardRange=30
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Maxdebris=2
VoiceSelect=
VoiceMove=
VoiceAttack=
VoiceFeedback=
DieSound=
AuxSound1=SubMove
AuxSound2=SubMove
FlightLevel=1000
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1} ;from hornet
SpeedType=Hover
MovementZone=Amphibious
MovementRestrictedTo=Water ; See if this will affect landing only
ThreatPosed=10 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
ImmuneToPsionics=yes
Trainable=yes
VeteranAbilities=STRONGER,SIGHT
EliteAbilities=SELF_HEAL,FASTER,FIREPOWER
Code:
[BigDiskLaser] Damage=150 ROF=100 Range=2 Projectile=PlasRingProj Speed=10 Report=WeatherStrike Warhead=PlasRingWH Bright=yes OmniFire=yes CellRangefinding=yes [BigDiskLaserElite] Damage=200 ROF=200 Range=4 Projectile=PlasRingProj Speed=10 Report=WeatherStrike Warhead=PlasRingWHE Bright=yes OmniFire=yes CellRangefinding=yes [DroneDiskLauncher] Damage=1 ROF=150 Range=15 Spawner=yes Projectile=Invisible Speed=10 Warhead=Special OmniFire=yes [DroneDiskLauncherElite] Damage=1 ROF=150 Range=30 Spawner=yes Projectile=Invisible Speed=10 Warhead=Special OmniFire=yes [DroneDiskWeapon] Damage=50 ROF=40 Range=6 Speed=40 Projectile=InvisibleAll Warhead=DiskWH Report=FloatingDiscAttack Charges=no LaserInnerColor=216,0,184 LaserOuterColor=80,0,88 LaserOuterSpread=0,0,0 LaserDuration=15 IsLaser=true ; this flag tells the game to use the special laser draw effect OmniFire=yes Code:
[PlasRingProj] Image=PLASRING ;must be a voxel and visible, else it wont explode under the ship and flies towards the target Arm=10 Shadow=no Acceleration=1 Vertical=yes ;can't turn or do much of anything. Just stays on the vector of its initial shooting (up or down) DetonationAltitude=20000 ; Needs this to prevent premature explosionation since uses same system as nuke [PlasRingWH] CellSpread=2 PercentAtMax=.5 Wall=yes Wood=yes Verses=100%,90%,80%,70%,55%,35%,75%,60%,35%,80%,100% AnimList=CRIVEXP PenetratesBunker=yes InfDeath=4 Bright=yes Sparky=no Fire=no ProneDamage=200% [PlasRingWHE] CellSpread=4 PercentAtMax=.5 Wall=yes Wood=yes Verses=100%,90%,80%,70%,55%,35%,75%,60%,35%,80%,100% AnimList=CRIVEXP2 PenetratesBunker=yes InfDeath=4 Bright=yes Sparky=no Fire=no ProneDamage=200% Code:
[DDSK] ; Yuri Drone Flying Disk Cameo=DISKICON AltCameo=DISKUICO Voxel=yes Remapable=yes PrimaryFireFLH=0,0,75 [MDSK] ; Yuri Mothership Flying Disk Cameo=DISKICON Voxel=yes Remapable=yes PrimaryFireFLH=0,0,0 [MDSKDEPL] ; Yuri Mothership Deployed Disk Cameo=DISKICON Voxel=yes Remapable=yes PrimaryFireFLH=0,0,75 [PLASRING] Voxel=yes CU LKO Geändert von Lin Kuei Ominae (25-04-2006 um 16:07 Uhr). |
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#26
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sorry was vergessen
Code:
[VehicleTypes] ... XX=MDSK ;Super Mothership YY=MDSKDEPL ;Super Mothership Base [AircraftTypes] ... XX=DDSK ;Saucer Drone |