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Vollständige Version anzeigen : Infusion Mod


Jojo12a
13-07-2003, 15:29
Was haltet ihr eigentlich vom Infusion-Mod?

Links:
Download: http://www.generalsfiles.com/file.info?ID=15245
Patch: http://www.generalsfiles.com/file.info?ID=15576

Infos:

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Changes to Game
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New Units and Structures [ 20 ] ¡V (see next item for detailed information)

Helicopters for all China SHx66 Sakura-Hing Stealth Gunship**, GLA (Hind MI-24 Stripped). USA Refited powerfull Comanche

Medic & D-Tox,Rad,Mine for all. China now have the HazMat unit**, GLA got an Red Cross Ambulance** and USA the Med Hummer was refited to also do D-Mine.

Amphibious units USA got a realistic size Hover, and the Hover Tank, China has the TroopCrawler refited to ride over water GLA none ¡¥cause they do not fit IMHO.

Air power planes for all USA AC130H Spectre Gunship ** and de A10 Warthog, China got the MIG31 and the Stealth Supersonic Bomber, GLA Crop Duster Bio-Quimical & Suicide Plane.

Armored Personal Carriers USA got the M103 APC, GLA a reinforced Troop Truck, China got refiting armour, weapon and size in the Troop Crawler.

New Infantry Units Chinese now have a super spy unit with extra vision range, USA the Army officer, and GLA got the Toxin Trooper.

** = Totaly new ¡V concept creation, coded, scripted and/or re-skinned by me!

New Enhanced Structures: USA get the garriosionable Pillbox, China now have armour barricades and Helipad capabilitie in the Airfield. GLA gets garrisionable Airfield & Helipad and burning barricades.

New Upgrades [ 3 ] All build faster and cheapper, everybody was moved in order to provide cameo place to the new units, as follow:
China Stealth armor for Gunship Helicopter from Airfield
China Nuclear Radiation Missiles for MIG 31 from Airfield
China Gattling Guns: Moved to Propaganda Center
China Black Napalm: Moved to Propaganda Center
USA Hover tank for USA-Leopard hover in Strategy Center
Humvee TOW missiles Moved to Strategy Center
GLA Scorpion Missile: Moved to Black Market

Colour changes
New 'military' colours have been added to the Multiplayer menu and the default colours for the races have been set to military colours

New Desert Combat Skins Sets All armies have all units revised to match/blend in to the new ¡¥Military¡¦ Colour scheme. My recomendation is: [USA „³ Sand] , [China „³ Olive] and [GLA „³ Dirt or Grey].

Improved Sound files more realistic.

Various new pieces of art New and enhaced Explosions, flares, fragments

New Shell Map featuring a Desert Fight for the River Fronteer ¡V Cool!

New Introduction Screens Designed to stylize ƒ¾inFUSIONmodƒ¾ƒnplaying and a cool real time clock enabled, so you can keep a eye on how long you¡¦re playing.

Improved AI behavior Now replaces de default set, Enhanced scripts and logic from RVMECH¡¦s ¡V Almost Human AI v1.6

Realistic SuperWeapons Powerfull & meaning as they should be. Who fires it first will wipe out the rest. ¡V Apocalyptic wins The Carpet Bomb has been replaced for a model that doesn't look as tacky called from America Air Field (realy nasty stuff!) Napalm strike added for Chinese side called from the Air Field (5 Migs torch everything on their way) and the GLA also got a air-nuke-drop to balance.

Camera Max Zoom extended slightly

Rank System: Was modified in early version, but according to the beta testers it must be leaved alone in the final version because was unbalancing the role mod, i.e. not modified.

Jojo12a
13-07-2003, 15:31
Hier gehts weiter:

Scaling
The 'infantry units' (including civilians) have been scaled down to a more releastic size (personaly it bugged me that the men were all 10" giants. Now they're aprox about 6"5' which is closer to reality) many other units and structures adjusted to fit a realistic scale and/or acomodate the new units.

New Initial Units In order to prevent early rush defeats, all players receive at start with his “dozer” also: 1 Helicopter, 5 mixed infantry units and a Light Vehicle.

Infantry now bleed when shot

Credits Section: Altered a bit to reflect modifications

Plus ... Lots of other changes ive probably forgotten about

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The new** Units, Structures, Tweaks, Strategies.
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U.S. Units:
Infantry:
• Ranger: New skin (US-Delta Force), New weapon sound, + Powerfull, +fast shots, -size, 2 Delivered as initial unit, 10 from 1st Paradrop
• Missile Defender: New skin (3rd Inf Division) New weapon sound, -size, 3 Delivered as initial unit, 10 from 2nd Paradrop
• Col. Burton: New skin, New weapon sound, (Night Commando) + Powerfull, +fast shots, New Cameo, -Stealth visibility, -cover area. Unilimited units to build, -size, 10 from 3rd Paradrop, 2 embeded in each Hover Tank
• Pathfinder: New skin, New weapon sound, (US-Marine Recon Desert), + Powerfull, fast shots, -size
Vehicles:
• Humvee: New skin (US-Desert), + Powerfull +fast shots, +broad view, +speed, -space count in transports, -size, 1 Delivered as initial unit, 2 from 3rd Paradrop
• Construction Dozer: New Skin, No longer remove mines (moved to the Ambulance)
• Ambulance: New skin, +speed, +internal space (now hold 7 units), -size, Now responsable for mine cleanning.
• Construction Dozer: New Skin, new smoke efect. No more performs mine cleanning (now builds The Pillbox instead)
• Crusader Tank: New skin, New weapon sound, +size, builds faster, +health, +embeded unit to balance new enemy air power (1 Missile Defender) fires from inside.
• Paladin Tank: New skin, New weapon sound, +speed, +size, builds faster, + Powerfull, fast shots
• Panhter Tank: New model (old crusader), new skin, extra fast, have embeded 2 ranger units.
• Multi Missile Launch Plataform (MMLP): New model (old POW Truck), new skin, atacks ground and air target with multi-salvo target independent missiles.
• Leopard Hover Tank: New skin, model, New weapon sound, and upgrade to hover ability, + Powerfull, fast shots, +embeded unit to provide SPECOPS infiltration and extra security (2 Col.Burton/Commandos) fires from inside.
• M103 APC: New Skin, model, +embeded units (10 Rangers) NO fire from inside,Uses 20mm Machinegun.
• Tomahawk: New skin, New weapon sound,+ Powerfull, +Range and fast shots
• Hovercraft: New skin, model +size (realistic), Uses 20mm Machinegun, amphibious hover unit able to transport up to 4 Tanks, or 5 Humvees, NO fire from inside.
Air Units:
• Raptor: New skin, New weapon sound,+ Powerfull, fast shots +ammo, +size, + speed.
• Aurora: New skin, New weapon sound,+ Powerfull, fast shots +ammo, +size, + speed.
• Spectre AC130H**: New skin, model, New weapon sound, and upgrade (uses Humvee TOW Missiles) to provide Air-to-Air point defense and Air-toGround Extra punch, + Powerfull, fast shots, +embeded unit (Pilots) gunner-crew. Fires 6 Vulcan Guns, 20mm Cannon, Air-to-Ground Attack Missiles. Only one unit allowed.
** = Totaly new – concept creation, coded, scripted, and/or re-skinned by me!

• A10 Warthog: New skin, model, New weapon sound, New Cameo, New Locomotor, uses Vulcans and Missiles (can also attack Air-units) Not so powerfull as the normal A10 Thunderbold-II but more versatile unit.
• Comanche: New skin, New weapon sound,+ Powerfull, fast shots +ammo, +size
• Chinook: New skin, +internal space (holds 10), +size
Structures:
• Power Plant: +Size, +Power output (2 or 3 upgraded will sufice for a full base)
• Pillbox: New skin, model, New weapon sound, New Cameo,New guns, -size. Powerfull defensive structure that can create excelent defensive barrage. Now can house 2 infantry units for extra firepower.
• Patriot: +Size, +ammo (now 8), Uses now 1/10 of power (use and abuse!)
• Air Field: +Size (more realistic and to accomodate the new Spectre Gunship)
• War Factory: +Size (more realistic and to accomodate the new Hovercraft)
• Uplink Station: Size (more realistic based on his power cost), +time to build, +time to be ready to fire (25:00)
Special Powers:
• A10 Attack: -Time to build (really fast), +Powerfull, +Damage, +Attack Range
• Paratroopers: -Time to build, [1st deploy level = 10 Rangers], [2nd deploy level = 10 Missile Defender], [3rd Deploy Level = 10 Commandos & 2 Humvees]
• Fuel Air Bomb: -Time to build, +Extra Powerfull, +Damage, +Attack Range (now instead of Daisy Cutter you have the new M.O.A.B that will –like in reality--wipe out an entire base with a single strike)
Super Weapons:
• Particle Cannon: +Time to build, (25min) +Extra Powerfull, +Damage, +Attack Range = CAUTION: WILL REVEAL & WIPE OUT AN ENTIRE MAP (Several Bases) Remember to keep targeting the new fast beam and after 5 minutes he’ll be over as all off your enemies units on the map.
• Carpet Bomb: -Time to build (really fast), +Powerfull, +Damage, +Attack Range + Uses now 2.000 Lbs MK-IIs Bombs, called in from the Airfield
Others:
• Aiming Air Strikes: Due the new improvements in power, damage an range of collateral damage of the bombs you have to refine your aiming skills to reflect the modifications. For big bombs/weapons – simply follow the size of their new reticle, they were adjust to match the new range of the efects. For small bombs use de Force-Attack command (press CTRL Key) and aim in a clear space around/close to the intended target so you’ll get the most bang for the bucks, i.e. one Aurora bomb strike can destroy 2 or 3 structures with a single (double bomb) shot.
• C.A.S. Interdiction Zones: The new Spectre Gunship AC130H –like in real life—Plays very well the role of Close Air Support creating interdiction zones around their Guard Perimeter (press G Key or the icons) and put them on guard in the center of your intended NO-FLY/PASS ZONE.
• Loading Hovercraft: Hovercrafts can only load/unload wile in solid ground so do not try to indicate your units in, while the “FatCat” is at water. Load them smart. i.e. Loading infantry first on APCs or Hunvees to their full capacity and them load the vehicles on the Hovercraft. Remember to send an escort (hover tanks) with your transporters `cause aldo they have a 20mm defense gun their will easely blow sky high killing the inside units. Remember NO FIRE FROM INSIDE

Jojo12a
13-07-2003, 15:32
Hier gehts jetzt weiter:

• Handling New Paradrops: Use it smart, only upgrade to the next level when you are sure to have accomplish the best task/mission regarding their tipificity. i.e. to get control on a distant oil field use the 1st Deploy (10 Rangers) , to occupy and protect a zone from intense enemy air raids use 2nd Deploy (10 M.Defenders) and to launch SPECOPS teams or provide early rush security to your base use 3rd Deploy (10 Commandos & 2 Humvees).
Chinese Units:
Infantry:
• Red Guard: New skin, New weapon sound, + Powerfull, +fast shots, -size, enabled the baionet attack. Comes in lots of 10 from the Barracks, 2 Delivered as initial unit.
• Tank Hunter: New skin, New weapon sound, + Powerfull, +fast shots, -size, Comes in lots of 5 from the Barracks, 3 Delivered as initial unit.
• Hacker: New skin, -size
• Black Lotus: New skin, -size
• Inteligence Agent (Spy): New skin, cameo, extra wide vision range and the ability to call in Napalm Strike. Excelent as forward advanced observer becouse is 100% time Stealth unit.
Vehicles:
• Construction Dozer: New Skin, -size, No longer remove mines (moved to the Troop Crawler).
• HazMat Unit: New Skin, Model, +size. Medic, D-Tox, Rad, Mine capable also can rescue 6 infantry units.
• Troop Crawler: New skin, New weapon sound, + Powerfull, +fast shots, +size, + health, + armor, 20mm gun, 1 is Delivered as initial unit. + Ability to travel over water. Also can perform D-Mine Task.
• Batlemaster Tank: New skin, New weapon sound, + Powerfull, +fast shots, +size, Comes in lots of 3 from WarFactory
• Fast Track Assault Unit: New Skin, model, 1 is provided as initial anti-rush unit, can transport 5 infantry that can fire from inside. Extra fast and manouverable.
• Gattling Tank: New skin, New weapon sound, + Powerfull, +fast shots, Comes in lots of 2 from WarFactory.
• Inferno Cannon: New skin, New weapon sound, + size, + Powerfull, +fast shots, Comes in lots of 10 from WarFactory. Extra range to be a REALISTIC artilary mobile unit.
• Overlord Tank: New skin, New weapon sound, + size, + Powerfull, +fast shots,
• Nuke Cannon: New skin, New weapon sound, + size, + Powerfull, +fast shots, Extra range to be a REALISTIC artilary mobile unit.
• Dragon Tank: New skin, New weapon sound, + size. Comes in lots of 2 from War Factory.
Air Units:
• Mig Jetfighter: New skin, New weapon sound,+ Powerfull, fast shots +ammo, +size, + speed.
• Mig 31 Multi-Attack: New skin, New model, New weapon sound,+ Powerfull, fast shots +ammo, +size, + speed, can be upgraded from the airfield with Radiation Missiles (does not require Nuclear Missile Laucher Structure)
• Mig Stealth Bomber: New skin, New model, New weapon sound,+ Powerfull, fast shots +ammo, +size, + speed, Uses double-loading 2.000 Lbs Bunker Buster Bombs. Requires Proganda Center to be build
• SHx66 Stealth Gunship: New skin, New model, New weapon sound,+ Powerfull, fast shots +ammo, +size, + speed, can be upgraded from the airfield with Stealth armor.

** = Totaly new – concept creation, coded, scripted, and/or re-skinned by me!
Structures:
• Power Plant: +Size (more realistic)
• Armour Barricade: New skin, model, New weapon sound, New Cameo +size. Powerfull defensive structure that can create excelent defensive blockage.
• Bunker: +Size (more realistic) +Internal space (now 6)
• Air Field: +Size (more realistic and to accomodate the new Air units), also performs as Helipad refiting point, has Rally point enabled for this propose.
• War Factory: +Size (more realistic)
• Nuclear Missile Launcher: +Size (more realistic)
• Propaganda Tower: +Size (more realistic) +range
Special Powers:
• Cluster Mines Drop: -Time to build (really fast), +Powerfull, +Damage, Uses double-loading
• Artilary Barrage: -Time to build (really fast), +Powerfull, +Damage, Uses double-loading
Super Weapons:
• EMP Bomb: -Time to build, +Powerfull, +Damage, +Attack Range +(extra) Duration of the efect.
• Spy Satelite: Enabled in Command Center due those new air assets avaliable, requiring recon-clearing to be aimed correctly, and BTW, China do have access to space technology now-a-days, so let’s be realistic.
• Nuclear Missile: +Time to build, (25min) +Extra Powerfull, +Damage, +Attack Range = CAUTION: WILL WIPE OUT ALMOST AN ENTIRE MAP (Several Bases) Remember that depending on the distance between the enemies and your base, YOU CAN ALSO BE AFECTED by the nuclear fallout, and BTW the Chinese have no decontaminations units! (I’ll be implementing one if requested)
• Napalm Strike: -Time to build (really fast), +Powerfull, +Damage, +Attack Range + Uses now 5 jets and improved napalm bombs, called in from the Airfield
Others:
• Aiming Air Strikes: Due the new improvements in power, damage an range of collateral damage of the bombs you have to refine your aiming skills to reflect the modifications. For big bombs/weapons – simply follow the size of their new reticle, they were adjust to match the new range of the efects. For small bombs use de Force-Attack command (press CTRL Key) and aim in a clear space around/close to the intended target so you’ll get the most bang for the bucks, i.e. one Stealth Bomber strike can destroy 2 or 3 structures with a single (double bomb) shot.
• C.A.S. Interdiction Zones: The new Helicopter SHx66 Stealth Gunship Plays very well the role of Close Air Support creating interdiction zones around their Guard Perimeter (press G Key or the icons) and put them on guard in the center of your intended NO-FLY/PASS ZONE. Also when you upgrade the armor set to stealth capability, you’ll get an excelent Scout with broad view to do recon missions.






GLA Units: (sorry my patience run out... go play and find for yourself)
Infantry:
• Toxin Troop: produced from the Barracks
Vehicles:
• Blaster Tank: produced from the Arms Dealer
• Truck Troop: produced from the Arms Dealer
• Red Cross Ambulance: produced from Command Center
Air Units:
• Toxin Suicide Plane: produced from Airfield
• MI-24 Hind Attack Helicopter (striped): produced from Airfield
Structures:
• Airport & Helipad: requires Arms Dealer Building
Special Powers:
• Nuke Droop: produced from Airfield
Super Weapons:
Others:
• Scud Launcher: Now is produced from the Scud Storm Facilitie

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Problems
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AI Does not use the new units:
With an execption from Initial Anti-Rush Units all other new units are pending from new scripting in the AI’s default behavior (I’m working on it). Aldo AI Does use the other new implementations as special powers and weapons, so be ready for some nasty-tricky and sometimes overwelming & coward attacks if in Brutal mode and agaist multiple enimies.

Units Super-population: Due the new AI Scripts and the way they work, the numbers of units in the game can and sometimes will generate a super population that will claim some major resources from the computer’s memory. Solution: Upgrade to 512mb (I did) or set down the graphics options in the game, reducing the number of particles and others render items. The Warrior Solution is applicable – simply KILL THEM ALL as they will not bother you any more with their punny existense (LOL)

World Builder Editor:
Unfortunatly it won't work with the mod. Simply rename or remove the INI folder temporaly from the DATA folder when using World Edditor and replace after. But its saying: Technical Fault every time I load it up?
Simple question are you using the mod (namely INI file mods) in conjuction with the NinFUSIONmodN? If so that could be your reason. To the Editor run you’ll have to move out the game’s Data dir. (works here). And go blaim EA for that !

P.S.: Der Mod ist nicht von mir!!!

EDIT: Achja, die Infos sind von der Version ohne Patch und englisch, weil ich keinen Bock hab, das zu übersetzen, und die Installationsinfos sind in der Readme,
übrigens, isn .big-mod!!!

Stoned Warrior
13-07-2003, 17:32
Klingt sehr gut (habs nur überflogen, weil mir das dann doch zu viel war ;) )

G|Hörnchen
14-07-2003, 00:36
pf...mir wärs viel zu unübersichtlich...hm ?
ich mein, toll, da haben die fast soviele änderungen drin, wie im Diablo2 1.1 patch drin sein werden...ich mein, ich werd mir das mod nicht anschaun, will es auch garnicht, aber mir gefällt das garnicht :stick:
(habs mir auch net durchgelesen..allein das man dafür 3 mal postet is zuviel )

Tomahawk 12
15-07-2003, 17:48
Machst du dir mühe, ich liebe solche Leute die kilometerposts schreiben, wobei die anderen alles überfliegen :D
ich werds mal probieren (IHR WERDET VON MIR HÖREN) :cool:

[Pascha]
16-07-2003, 13:09
Ich habs zwar auch nur überflogen doch ich werd ihn ma ausprobieren :D

Tomahawk 12
16-07-2003, 13:52
So jetzt mein kommentar:
Ich weis nicht warum aber Generals mit der inf. Mod
ruckelt bei mir leicht
Die Partikel mit dem Auserirdischgrün sieht auch nicht unbedingt anziehend aus, ganz zu schweigen von davon, dass man am Anfang mit 1 heli,1Humvree und ein parr Infanteristen und Gegner sofort Angreifen,
dazu kommt dass man mit 100000 $ startet und so sogar normale Gegner auf das niveau eines Mittleren
oder Schweren mit 10000$.
Die -wie man es nennen könnte- "KI" des z.B:Flughafen
der GBA ist nicht hoch, da landet das Flugzeug nicht auf der Landebahn sondern fliegen durch die Rückmauer
auf den Standplatz.
Noch ist mir aufgefallen, dass sehr viele Einheiten ein MG haben ,keine neuen Waffen wie (auch ein Tipp für Modder) Erdbebengeneratoren,Elektrogewehre oder für Panzer -türme,lasergeschütze oder simpel neue Raketen.
Nochmal zu den Partikeln: Die Explosionsefekte sind nicht berauschend aber für einige Waffen bestimmt nicht schlecht.

Bin gespannt was ihr dazu sagt! ;) :) :freu:

Jojo12a
17-07-2003, 19:13
Ich hab ja vergessen, den Mod zu bewerten:

Ich finde den Mod gut, weil
1. man nicht so schnell an die SWs kommt wie in der ungemoddeten 1.5, aber die dann auch richtig reinhaun,
und 2. gute neue Einheiten drin sind

P.S. Das mit dem Angreifen mit den Start-Einheiten, genau dafür sind die ja da, um Rushs abzuwehren und daher ist das egal.

Die Readme, die ich da gepostet habe, kann ich euch auch geben, muss nur einer den Mod laden und die .doc-Datei irgendwohin hochladen und nen Link posten (Readme is so 640 KB groß)

Cmdr. Basilius
26-07-2003, 18:30
Ich hab den Mod ausprobiert, hat mich ein paar Stunden gekostet, alles anzuschauen.
Hier mein Fazit:
Einige neue Einheiten sind sehr interresant aber auch teilweise viel zu mächtig, wie z.B. das AC-130 Spectre Gunship oder dieser Mammut ähnliche Tank der GLA.
Die Veränderungen der Grösse von Gebäuden und Einheiten gefällt mir gar nicht, da man viel zu viel Platz benötigt um eine Basis aufzubauen.
Die AI hat er meiner Meinung nach viel zu hoch gepusht.
Trotz allem finde ich einige Neugeiten ganz gut.

Tomahawk 12
30-07-2003, 16:34
Probiere mal die GeneralsX MOD da brauchen Gebäude noch mehr Platz.
Aber das GBA Mammut-Ähnliche Panzer hat finde ich kagge , wenigstens sollte Die Verteilung bleiben (Also USA:LUFT;;China:PANZER;;GBA:?)