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Vollständige Version anzeigen : Problem. kopierte dredmisl und neues Image


Prof-Falmer
03-08-2001, 21:44
ich habe die dredmissle rezised und ins spiel gebunden
als flugkörper und spawnwaffe für mein RaketenSUb
nur spielt der Flugkörper nu verrückt und geht einfach nicht aufs ziel
ich schick dir mal den test zu
bei airpower type list steht
18=submisl

bei den submisl einträgen (kopiert von dredmisl)
; Dreadnought's Missile -- warhead invoked from code. No weapons attached here.
[submisl]
UIName=Name MISL
Name=Dread Missile
FireAngle=1
Strength=50
Category=AirPower
Armor=special_2
Spawned=yes
MissileSpawn=yes
TechLevel=-1
Sight=0
RadarInvisible=no
Landable=yes
MoveToShroud=yes
Ammo=1 ;Aircraft are hard wired to require ammo
Speed=20
Owner=Russians,Confederation,Africans,Arabs
Cost=50
Points=20
ROT=4
Crewed=no
Explodes=no
GuardRange=30
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Maxdebris=2
Locomotor={B7B49766-E576-11d3-9BD9-00104B972FE8}
MovementZone=Fly
ThreatPosed=10 ; This value MUST be 0 for all building addons
DamageParticleSystems=SmallGreySSys ; Sparks don't work well here. SJM
AuxSound1=DreadnoughtAttack ;Taking off
;AuxSound2=DROPDWN1 ;Landing
ImmuneToPsionics=yes
;VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
;EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
NoShadow=yes
Selectable=no
Trainable=no


mein uboot einträge sind

;U-Boot der Antjej (Oscar II)-Klasse
[RAKSUB]
UIName=Name:RSUB
//Image=SUB2
Image=rsub
Name=U-Boot der Antjej (Oscar II)-Klasse
Prerequisite=NAYARD,NATECH
Primary=OSCRARLauncher
//Spawns=DMISL
Spawns=submisl
SpawnsNumber=2
SpawnRegenRate=80
SpawnReloadRate=0 ; missile spawn don't come back
NoSpawnAlt=no ; alternate voxel for out of spawns: xxxxWO (DREDWO)
;NavalTargeting=5
;LandTargeting=1
FireAngle=64
Category=AFV
Strength=850
Naval=yes
Armor=heavy
TechLevel=7
Underwater=yes
Sight=8
Sensors=yes
SensorsSight=4
Speed=2
CrateGoodie=no
Owner=Russians,Confederation,Africans,Arabs
AllowedToStartInMultiplayer=no
Cost=3000
Turret=no
Points=30
ROT=2
Crusher=no;gs yes
Crewed=no
Weight=4
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenSovWaterSelect
VoiceMove=SubMove
VoiceAttack=GenSovWaterAttackCommand
VoiceFeedback=SubFear
DieSound=GenSmallWaterDie
Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C};{4A582741-9839-11d1-B709-00A024DDAFD1}
SpeedType=Float
MovementZone=Water
ThreatPosed=20 ; This value MUST be 0 for all building addons
Accelerates=true
Cloakable=yes
CloakingSpeed=1
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
TooBigToFitUnderBridge=true
ElitePrimary=OSCRARLauncherE
Size=20

; OSCAR missile
[OSCRARLauncher]
Damage=100
ROF=100
Burst=1
Range=20
;Range=-2
MinimumRange=8; the missiles need time to align
Spawner=yes
Projectile=InvisibleHigh
Speed=10
Warhead=Special
OmniFire=yes

; OSCAR missile
[OSCRARLauncherE]
Damage=110
ROF=40
Burst=3
Range=35
;Range=-2
MinimumRange=10; the missiles need time to align
Spawner=yes
Projectile=InvisibleHigh
Speed=15
Warhead=Special
OmniFire=yes


thx 4 help im vorraus

Lucky8
10-08-2001, 18:48
Was für nen Waffentyp ist den die submisl ?? Wasser-Wasser, Wasser-Land, Wasser-Luft, Land-Luft... ??? Ich glaub irgendwo kann man sowas auch noch einstellen.