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versuchs mal damit @ partikelsysteme:
füg das in die parikelsysteme.ini ein: ParticleSystem heroicTowMissileExhaust Priority = WEAPON_TRAIL IsOneShot = No Shader = ALPHA Type = PARTICLE ParticleName = EXCloud01.tga AngleX = 0.00 0.00 AngleY = 0.00 0.00 AngleZ = 0.00 1.00 AngularRateX = 0.00 0.00 AngularRateY = 0.00 0.00 AngularRateZ = -0.01 0.01 AngularDamping = 1.00 1.00 VelocityDamping = 0.00 0.00 Gravity = 0.00 SlaveSystem = TowMissleLenzflare SlavePosOffset = X:0.00 Y:0.00 Z:0.00 Lifetime = 35.00 35.00 SystemLifetime = 0 Size = 0.40 3.00 StartSizeRate = 0.00 0.00 SizeRate = 0.60 2.00 SizeRateDamping = 0.93 0.94 Alpha1 = 0.50 0.50 0 Alpha2 = 0.00 0.50 25 Alpha3 = 0.00 0.00 35 Alpha4 = 0.00 0.00 0 Alpha5 = 0.00 0.00 0 Alpha6 = 0.00 0.00 0 Alpha7 = 0.00 0.00 0 Alpha8 = 0.00 0.00 0 Color1 = R:245 G:04 B:11 0 Color2 = R:228 G:18 B:18 10 Color3 = R:0 G:0 B:0 0 Color4 = R:0 G:0 B:0 0 Color5 = R:0 G:0 B:0 0 Color6 = R:0 G:0 B:0 0 Color7 = R:0 G:0 B:0 0 Color8 = R:0 G:0 B:0 0 ColorScale = 0.00 0.00 BurstDelay = 0.00 0.00 BurstCount = 1.00 2.00 InitialDelay = 0.00 0.00 DriftVelocity = X:0.08 Y:0.16 Z:0.01 VelocityType = ORTHO VelOrthoX = -0.50 0.00 VelOrthoY = -0.05 0.05 VelOrthoZ = -0.05 0.05 VolumeType = POINT IsHollow = No IsGroundAligned = No IsEmitAboveGroundOnly = No IsParticleUpTowardsEmitter = No WindMotion = Unused WindAngleChangeMin = 0.149924 WindAngleChangeMax = 0.449946 WindPingPongStartAngleMin = 0.000000 WindPingPongStartAngleMax = 0.785398 WindPingPongEndAngleMin = 5.497787 WindPingPongEndAngleMax = 6.283185 End und änder in der weapon.ini die die tow-waffe vom humvee: Weapon HumveeMissileWeapon PrimaryDamage = 30.0 PrimaryDamageRadius = 5.0 ScatterRadiusVsInfantry = 10.0 ;When this weapon is used against infantry, it can randomly miss by as much as this distance. AttackRange = 150.0 DamageType = EXPLOSION ; ignored for projectile weapons DeathType = EXPLODED WeaponSpeed = 600 ; ignored for projectile weapons ProjectileDetonationFX = WeaponFX_RocketBuggyMissileDetonation ProjectileObject = HumveeMissile ProjectileExhaust = TowMissileExhaust VeterancyProjectileExhaust = HEROIC heroicTowMissileExhaust ; <<<<<<<<<<<<<<<<<<- das hier adden RadiusDamageAffects = ALLIES ENEMIES NEUTRALS DelayBetweenShots = 1000 ; time between shots, msec ClipSize = 1 ; how many shots in a Clip (0 == infinite) ; You have to have a clip size as a missile weapon ClipReloadTime = 2000 ; how long to reload a Clip, msec AutoReloadsClip = Yes FireSound = HumveeWeaponTOW ProjectileDetonationFX = WeaponFX_RocketBuggyMissileDetonation AntiAirborneVehicle = No AntiAirborneInfantry = No AntiGround = Yes ; note, these only apply to units that aren't the explicit target ; (ie, units that just happen to "get in the way"... projectiles ; always collide with the Designated Target, regardless of these flags ProjectileCollidesWith = STRUCTURES End Dann müsste es er als "Held" einen roten Schweif bei der Tow-Rakete haben! @ renegadetools: ftp://ftp.westwood.com/pub/renegade/tools/ >RenegadeToolInstaller2< bye, MasterX3x |