#8
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Also, hier ist erstmal die Sequence :
[ViscSequence] Ready=0,90,1 ; waiting doing nothing Guard=0,90,1 ; guarding - usually same as above Walk=0,90,1 ; while walking FireUp=0,90,1 ;firing while standing up Idle1=0,90,1,W ;facing one direction Idle2=0,90,1,E ;facing another direction Paradrop=0,90,1 ;when paradropped (holding parachute straps) Down=0,90,1 ;going from standing to prone Crawl=0,90,1 ; crawling and moving Up=0,90,1 ; going from prone to standing FireProne=0,90,1 ; firing while prone Cheer=0,90,1,E ;cheering anim (when user presses "c") Panic=0,90,1 (panic (usu. prone sequence if not a civilian) Fly=0,90,1 ;flying (moving in air) Hover=0,90,1 ;idle in the air FireFly=0,90,1 ;firing while flying Tumble=0,90,1 ;falling after dieing (e.g rocketeer crashing) Tread=0,90,1 ; treading water Swim=0,90,1 ; swimming WetAttack=0,90,1 ;attacking while in water WetIdle1=0,90,1,S ;idle anim in water WetIdle2=0,90,1,E ;idle anim in water WetDie1=0,90,1 ;dying anim in water WetDie2=0,90,1 ;dying anim in water Deploy=0,90,1 ; deploying (eg GI deploying) Deployed=0,90,1 ;deployed still frame DeployedFire=0,90,1 ; firing while deployed DeployedIdle=0,90,1 ;idle deployed Undeploy=0,90,1 ; undeploying OK, is viel Müll drin, aber da der Visc sich eh überall gleich bewegt, hab ich das auch gleich mal bei allen sachen eingestellt. Und hier die Waffen(sind 3) : [SlimeAttack] ;Sekundärwaffe des großen Damage=100 ROF=80 Range=1.3 Projectile=Invisible Speed=25 Warhead=Slimer Report=VICER1 [SlimeAttackSml] ;Primärwaffe des kleinen Damage=50 ROF=80 Range=1.3 Projectile=Invisible Speed=25 Warhead=SlimerSml Report=VICER1 [MutatorSlime] ;Primärwaffe des großen Damage=100 ROF=80 Range=1.3 Projectile=Invisible Speed=25 Warhead=Mutate Report=VICER1 |