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![]() Ich weiss es ist viel aber ich kann kein englisch das ist das tutorial für die sounds aber ich kann wie gesagt kein englisch ich habe nämlich endlich ein programm mit dem ich aufnehmen kann und würde jetzt gerne neue sounds für Tiberian sun und Red alert 2 machen also die übersetztung dieses Textes würde bestimmt nicht nur mir sehr weiterhelfen.
Also,BBIIIIITTTTTTTTTTEEEEEEEE Hier der Text: Introduction This is a brief guide on how to add new sounds to Red Alert 2. It covers adding new infantry voices, and from there the rest is rather simple. Equipment Rules.ini, Sound.ini,Sounds,XCC Utilities Method 1. First you must make sure your sounds are in WAV format. I've found that any type of WAV I've come across should work. You can insert StarCraft WAV's directly into Red Alert 2 for example. If your sounds are AUD's, use XCC to convert them to WAV files 2. Open up your sound.ini. You should be presented with a bit of info on the File, and near the begining, a sounds list. Scroll to the end of this list, and declare your Sound catorgaries (Not the names of the WAV files themselves). In this example, I will be adding C&C:TD's Commando Voices. Thus: 685=RAMSELECT ;Rambo Selected 686=RAMATTACK ;Rambo ordered to attack 687=RAMMOVE ;Rambo Ordered to move 688=RAMDIE ;Rambo dying 689=RAMCREATED ;Rambo built 690=RAMGUN2 ;Rambo's gun 691=RAMFEAR ;Rambo when he's under attack You can use any names here, just make them common sence, and easy to remember 3. Now scroll down a little further, and you should notice indivual entries for each Sound Catogary declared in the above list. Pick a nice piece of estate, and put in catorgaries to match the ones you've listed. In my example [RAMSELECT] [RAMATTACK] [RAMMOVE] [RAMDIE] [RAMCREATED] [RAMFEAR] [RAMGUN2] 4. See the resemblance to what you've listed? Now, we add some "Meat" to the entries. Add a line which reads Sounds= Under each entry, followed by a space, and the names of the sounds for each catorgary. [RAMSELECT] Sounds= YO1 YES1 YEAH1 [RAMATTACK] Sounds= LAUGH1 KEEPEM1 BOMBIT1 [RAMMOVE] Sounds= GOTIT1 ONIT1 ROKROLL1 [RAMDIE] Sounds= RAMYELL1 [RAMCREATED] Sounds= LAUGH1 [RAMFEAR] Sounds= TUFFGUY1 LEFTY1 CMON1 [RAMGUN2] Sounds= RAMGUN2 Okay, not lost yet? Good to know. As you can see, its good to have common sence names for your catorgaries. 5. Now, under each line Catorgary, add another line which reads Control= Followed by a space. Generaly, all new sounds will have the Control line reading: Control= random interrupt To recap, Your entries should now have a "Sounds=" line and a "Control= " line. [RAMSELECT] Sounds= YO1 YES1 YEAH1 Control= random interrupt [RAMATTACK] Sounds= LAUGH1 KEEPEM1 BOMBIT1 Control= random interrupt [RAMMOVE] Sounds= GOTIT1 ONIT1 ROKROLL1 Control= random interrupt [RAMDIE] Sounds= RAMYELL1 Control= random interrupt [RAMCREATED] Sounds= LAUGH1 Control= random interrupt [RAMFEAR] Sounds= TUFFGUY1 LEFTY1 CMON1 Control= random interrupt [RAMGUN2] Sounds= RAMGUN2 Control= random interrupt 6. Finaly, under each catorgary, we're going to add a line which reads Volume= Then a number between 0-100. 90 is generaly good for infantry voices. [RAMSELECT] Sounds= YO1 YES1 YEAH1 Control= random interrupt Volume=90 [RAMATTACK] Sounds= LAUGH1 KEEPEM1 BOMBIT1 Control= random interrupt Volume=90 [RAMMOVE] Sounds= GOTIT1 ONIT1 ROKROLL1 Control= random interrupt Volume=90 [RAMDIE] Sounds= RAMYELL1 Control= random interrupt Volume=90 [RAMCREATED] Sounds= LAUGH1 Control= random interrupt Volume=90 [RAMFEAR] Sounds= TUFFGUY1 LEFTY1 CMON1 Control= random interrupt Volume=90 [RAMGUN2] Sounds= RAMGUN2 Control= random interrupt Volume=90 7. Now, our work in the Sound.ini is done. Now scoot over to the Rules.ini. In this example, we've imported new voices for an infantry unit, so we'd add the following lines to it's code CreateSound=RAMCREATED VoiceSelect=RAMSELECT VoiceMove=RAMMOVE VoiceAttack=RAMATTACK VoiceFeedback=RAMFEAR DieSound=RAMYELL1 Then to his weapon we'd add Report=RAMGUN2 8. And thats it. You should use XCC to import the Sounds using sound editor, to test your work. Notes: To make a sound heard by all players, such as RMBO's laugh, we could add the line 1 Open XCC Mixer. 2. Go to Launch -> XCC Sound Editor 3. Drag your sounds (they must be converted) into the the box that has al the sounds in it. 4. Push compact. 5 push ok. Type=global To his create sound. There is much more you can do in the way of sounds, but this should cover all the basics
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