Meines Wissens kannst du insofern keine neue V3 erstellen. Das liegt an folgendem Eintrag:
Code:
; V3 Rocket control ;SJM
V3RocketPauseFrames=0 ; How many frames the rocket pauses on the launcher before tilting
V3RocketTiltFrames=60 ; How many frames it takes for the V3 rocket to tilt to firing position
V3RocketPitchInitial=0.21; Starting pitch of the rocket before tilting up (0=horizontal,1=vertical)
V3RocketPitchFinal=0.5 ; Ending pitch of the rocket after tilting up; now it fires
V3RocketTurnRate=0.05 ; Pitch maneuverability of rocket in air. Adjust by trial and error.
V3RocketRaiseRate=1 ;GEF How much the missile will raise each turn on the launcher (for Cruise Missile only)
V3RocketAcceleration=0.4 ; This much is added to the rocket's velocity each frame during launch
V3RocketAltitude=768 ; Cruising altitude in leptons: at this height rocket BEGINS leveling off
V3RocketDamage=400 ; Exploding V3 does this much damage (at center of explosion, presumably).
V3RocketEliteDamage=800 ; Exploding V3 does this much damage (at center of explosion, presumably).
V3RocketBodyLength=256 ; The body of the rocket is this many leptons long
V3RocketLazyCurve=yes ; The rocket's path is a big, lazy curve. V3 yes. DMisl no.
V3RocketType=V3ROCKET
Man kann leider nur einen Raketentyp für die V3 bestimmen. Wenn du auf den normalen V3-Raketenwerfer verzichten kannst, musst du glaube ich nur folgendes machen: Du suchst nach V3Warhead=V3WH und ersetzt das V3WH in NukeMaker.