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  #15  
Alt 29-06-2005, 00:24
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Junker Junker ist offline
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Im Interview mit Joe Bostic von Gamespot erfährt man, dass man den Todesstern bereits zerstören kann, wenn er im Bau ist.
Zum Interview: www.sw-eaw.de

Zitat:
GS: We saw the dreaded Death Star in action at E3. We have to ask: How would the Rebels even counter such a superweapon? Do you send a bunch of fighters at it and cross your fingers? What kind of penalties, if any, does the Empire suffer for blowing up entire planets? And how do you balance such a tremendous weapon?

JB: What would the Rebels do when confronted with the prospect of a superweapon that carries firepower greater than half the star fleet? Why, do what any self-respecting Rebellion would do: launch a daring raid to destroy it before it completes production. This isn't the only way to defeat the Death Star. There is that pesky exhaust-port vulnerability. As a Death Star commander, would I really want to blow up just any planet where the Rebels may be infested? Maybe not. The system might better serve the Empire if left intact.
Besonders "wertvoll" dieses Statement von Joe zum Todesstern auf der Vorführung auf der E3:
Zitat:
Soon enough, the Death Star was in range. We asked anyone watching if they wanted us to pull the lever that would activate the superlaser. No one said no. Soon enough, we had commenced the primary ignition, and Tatooine was nothing more than a small asteroid field.
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Verdammt, wurde aber auch Zeit.
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