Thema: Crysis 2
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  #50  
Alt 30-03-2011, 07:45
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Zitat von Chrisser Beitrag anzeigen
Der wurde laut Aussage von Crytek heute, aber nie offziell bestätigt.
Daher bezweifle ich, dass er noch nachgereicht werden wird.
Crytek hat damit das Datum vom 28.3 gemeint, das ist ein Gerücht das durch die Foren ging welches nie von Crytek kam.
Das Game besitzt eigentlich schon Dx11 in den Files, hier aus nem andern Forum geklaut:
http://img585.imageshack.us/img585/5306/42345115.png
Es muss lediglich noch optimiert werden, darum wurde es verschoben.

Hier das ganze Statement von Crytek auf English:

GOOD NEWS
________
Cry-Tom:
Patch 1.2 will be made available through Auto-download feature in the coming week

Cry-Tiago:
Cooking some great DX11 tech bits for C2 fans, be patient guys. All I can say, is that we have 16 ms or more to have fun with pc hardware... (Source Twitter Account)
-----------------------------------------------What it means------------------------------------------------------
"milliseconds. It means that using the DX11 API, there's a huge overhead of unused compute time that gives the engineers the ability to add in more features, content, etc. It's great because it means that PC will have much more than consoles. It's horrible because that shows just how much consoles held back the PC version. Console developers fight tooth and nail just to scrounge an additional ms for anything.

Basically, the video card takes time to preform the tonnes of computations to render out a single frame. With a millisecond being a unit of time, it goes to show you just how much a computer can do in that duration. The minimum spec for PC has the video card shelling out over 500 gigaflop/s and it's not even a DX11 card. If memory serves, the first DX11 cards came three generations later (9k series, 200 series, and arriving on the 300 series).

According to the CE3 autopsy posted a couple of days ago, water ripple propogation took only .2 milliseconds on consoles. The 16 ms in comparison would be akin to adding water propogation 80 times and not having any hindrance on performance, we still have to wait and see how much they will cram in but yes it's a VERY VERY good thing. to give you an idea of it sun shadows(very demanding) take between 2-5ms. they are talking about a good chunk of overhead before damaging your current fps. the new engine is quite impressive so we will see just how far they go now that they are not having to cater to consoles. "
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Geändert von Swizztrex (30-03-2011 um 07:52 Uhr).
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