Zitat:
You start on a map (which are really various: from open territory, buildings, cities and even crushed spaceships) with one squad (depends on the pre-game options) and your task is to control as much as possible tiberium spikes. Every spike is a ticket and addition slot, every match, you will have a fixed time – if you have the most part of the tickets at the end of the match, you are the winner. The more spikes under your control – the more squads or vehicles on your side.
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Das klingt für mich schon wahrscheinlicher. Klingt aber auch sehr nach battlefield. Gut zugegeben. Viele Optionen bietet ein Multiplayer nicht.