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  #25  
Alt 25-04-2006, 15:59
Lin Kuei Ominae Lin Kuei Ominae ist offline
Terrordrohnenhirte

 
Registriert seit: Feb 2005
Beiträge: 113
Lin Kuei Ominae ist ein...
Style: CnCForen Standard Style: Standard
Hier meine Einheit: Das Yuri Mutterschiff das im Flugmodus große Ringlaser straight-down schießt und im Stationären Modus wozu es landen muss, kleine Dronen Untertassen aussendet um Gegner anzugreifen.
Sowohl Mutterschiff als auch die Dronen haben eigene Voxel-Files. Und da ich nett bin hier der Link zu den Voxel files

http://rapidshare.de/files/18900795/Mothership.zip.html

Solltet ihr Das Schiff und was dazugehört in eurem Mod nutzen wäre ich Dankbar wenn ihr meinen Namen erwähnt und es nicht als euer eigenes ausgebt.

Code:
[MDSK]
UIName=#Name:MDSK
Name=Floating Mothership
Prerequisite=YAWEAP,YATECH
Primary=BigDiskLaser
Secondary=DroneDiskLauncher
ElitePrimary=BigDiskLaserElite
EliteSecondary=DroneDiskLauncherElite
CanPassiveAquire=yes
Spawns=DDSK
SpawnsNumber=3
SpawnRegenRate=700
SpawnReloadRate=200
FireAngle=32
NavalTargeting=5
LandTargeting=0
Sensors=yes
SensorsSight=10
Strength=1000
Category=AirPower
Armor=medium
TooBigToFitUnderBridge=true
TechLevel=5
Sight=10
CrateGoodie=no
Crusher=no
Owner=YuriCountry
Cost=3000
Soylent=3000
Points=25
AllowedToStartInMultiplayer=no
IsSelectableCombatant=yes
Speed=10
ROT=5
JumpjetSpeed=10
JumpjetClimb=8
JumpjetCrash=12 ;less than 12 and unit cant crash on buildings
JumpJetAccel=10
JumpJetTurnRate=4
JumpjetHeight=750
JumpjetWobbles=.1
JumpjetDeviation=15
JumpjetNoWobbles=yes
Accelerates=false
VoiceSelect=FloatingDiscSelect
VoiceMove=FloatingDiscMove
VoiceAttack=FloatingDiscAttackCommand
VoiceSecondaryWeaponAttack=FloatingDiscSteal
VoiceFeedback=
CrashingSound=FloatingDiscDie
 ;MoveSound=FloatingDiscMoveLoop ;no Move sound cause it doesnt stop when unit stops
 ;CreateSound=FloatingDiscCreated
BalloonHover=yes ; ie never land
Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5} ;Jumpjet
SpeedType=Hover
MovementZone=Fly
Crashable=yes
TiltCrashJumpjet=no ;fall down straigt
ConsideredAircraft=yes
MoveToShroud=yes
ThreatPosed=20
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=20
MinDebris=17
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
ZFudgeColumn=8
ZFudgeTunnel=13
Size=50
OpportunityFire=yes
DeathWeapon=TerrorBomb
DeathWeaponDamageModifier=2
SelfHealing=yes
Trainable=yes
VeteranAbilities=STRONGER
EliteAbilities=FASTER
PreventAttackMove=yes ;=Don't Deploy without command
IsSimpleDeployer=yes
UnloadingClass=MDSKDEPL
DeployFire=yes
DeployToLand=yes
[MDSKDEPL]  ;-------------- Deployed Mothership ------------------
UIName=#Name:MDSK
Name=Floating Mothership BASE
Prerequisite=YAWEAP,YATECH
Primary=BigDiskLaser
ElitePrimary=BigDiskLaserElite
Sensors=yes
SensorsSight=10
Strength=1000
Category=AirPower
Armor=concrete
TooBigToFitUnderBridge=true
TechLevel=-1
Sight=10
CrateGoodie=no
Crusher=no
Owner=YuriCountry
Cost=3000
Soylent=3000
Points=25
AllowedToStartInMultiplayer=no
IsSelectableCombatant=yes
Speed=10
ROT=5
JumpjetSpeed=10
JumpjetClimb=8
JumpjetCrash=12
JumpJetAccel=10
JumpJetTurnRate=5
JumpjetHeight=1250
JumpjetWobbles=.1
JumpjetDeviation=15
JumpjetNoWobbles=yes
VoiceSelect=FloatingDiscSelect
VoiceMove=FloatingDiscMove
VoiceAttack=FloatingDiscAttackCommand
VoiceSecondaryWeaponAttack=FloatingDiscSteal
VoiceFeedback=
CrashingSound=FloatingDiscDie
 ;MoveSound=FloatingDiscMoveLoop
 ;CreateSound=FloatingDiscCreated
BalloonHover=yes ; ie never land
Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5} ;Jumpjet
SpeedType=Hover
MovementZone=Fly
Crashable=yes
TiltCrashJumpjet=no ;fall down straigt
ConsideredAircraft=yes
MoveToShroud=yes
ThreatPosed=20 ; This value MUST be 0 for all building addons
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=20
MinDebris=17
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=6
OpportunityFire=yes
DeathWeapon=TerrorBomb
DeathWeaponDamageModifier=2
SelfHealing=yes
Trainable=yes
VeteranAbilities=STRONGER
EliteAbilities=FASTER
PreventAttackMove=no
IsSimpleDeployer=yes
UnloadingClass=MDSK
DeployFire=yes
DeployToLand=yes

[DDSK]  ;------- Little Attack Drone send from Mothership-------
UIName=#NAME:DDSK
Name=Saucer Drone
Primary=DroneDiskWeapon
Secondary=HornetCollision
Strength=250
Category=AirPower ;must be (else game crashes)
Naval=yes
Armor=light
Spawned=yes
TechLevel=-1
Sight=5
Landable=yes
PitchSpeed=3
PitchAngle=0
RadarInvisible=no
MoveToShroud=yes
PipScale=Ammo
Speed=10
AllowedToStartInMultiplayer=no
Owner=YuriCountry
Cost=50
Points=20
ROT=3
Ammo=5
Crewed=no
GuardRange=30
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Maxdebris=2
VoiceSelect=
VoiceMove=
VoiceAttack=
VoiceFeedback=
DieSound=
AuxSound1=SubMove
AuxSound2=SubMove
FlightLevel=1000
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1} ;from hornet
SpeedType=Hover
MovementZone=Amphibious
MovementRestrictedTo=Water ; See if this will affect landing only
ThreatPosed=10 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
ImmuneToPsionics=yes
Trainable=yes
VeteranAbilities=STRONGER,SIGHT
EliteAbilities=SELF_HEAL,FASTER,FIREPOWER
Die Waffen
Code:
[BigDiskLaser]
Damage=150
ROF=100
Range=2
Projectile=PlasRingProj
Speed=10
Report=WeatherStrike
Warhead=PlasRingWH
Bright=yes
OmniFire=yes
CellRangefinding=yes
[BigDiskLaserElite]
Damage=200
ROF=200
Range=4
Projectile=PlasRingProj
Speed=10
Report=WeatherStrike
Warhead=PlasRingWHE
Bright=yes
OmniFire=yes
CellRangefinding=yes
[DroneDiskLauncher]
Damage=1
ROF=150
Range=15
Spawner=yes
Projectile=Invisible
Speed=10
Warhead=Special
OmniFire=yes
[DroneDiskLauncherElite]
Damage=1
ROF=150
Range=30
Spawner=yes
Projectile=Invisible
Speed=10
Warhead=Special
OmniFire=yes
[DroneDiskWeapon]
Damage=50
ROF=40
Range=6
Speed=40
Projectile=InvisibleAll
Warhead=DiskWH
Report=FloatingDiscAttack
Charges=no
LaserInnerColor=216,0,184
LaserOuterColor=80,0,88
LaserOuterSpread=0,0,0
LaserDuration=15
IsLaser=true ; this flag tells the game to use the special laser draw effect
OmniFire=yes
Warheads und Projectiles
Code:
[PlasRingProj]
Image=PLASRING ;must be a voxel and visible, else it wont explode under the ship and flies towards the target
Arm=10
Shadow=no
Acceleration=1
Vertical=yes ;can't turn or do much of anything.  Just stays on the vector of its initial shooting (up or down)
DetonationAltitude=20000 ; Needs this to prevent premature explosionation since uses same system as nuke

[PlasRingWH]
CellSpread=2
PercentAtMax=.5
Wall=yes
Wood=yes
Verses=100%,90%,80%,70%,55%,35%,75%,60%,35%,80%,100%
AnimList=CRIVEXP
PenetratesBunker=yes
InfDeath=4
Bright=yes
Sparky=no
Fire=no
ProneDamage=200%
[PlasRingWHE]
CellSpread=4
PercentAtMax=.5
Wall=yes
Wood=yes
Verses=100%,90%,80%,70%,55%,35%,75%,60%,35%,80%,100%
AnimList=CRIVEXP2
PenetratesBunker=yes
InfDeath=4
Bright=yes
Sparky=no
Fire=no
ProneDamage=200%
Art.ini Einträge
Code:
[DDSK] ; Yuri Drone Flying Disk
Cameo=DISKICON
AltCameo=DISKUICO
Voxel=yes
Remapable=yes
PrimaryFireFLH=0,0,75
[MDSK] ; Yuri Mothership Flying Disk
Cameo=DISKICON
Voxel=yes
Remapable=yes
PrimaryFireFLH=0,0,0
[MDSKDEPL] ; Yuri Mothership Deployed Disk
Cameo=DISKICON
Voxel=yes
Remapable=yes
PrimaryFireFLH=0,0,75

[PLASRING]
Voxel=yes

CU LKO

Geändert von Lin Kuei Ominae (25-04-2006 um 16:07 Uhr).
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