Dies stimmt nur begrenzt: damit ihr den Aurora auf dem Icon habt, nehmt
	Zitat:
	
	
		
			
				  ; *** ART Parameters *** 
  SelectPortrait = SAFulArAurora_L 
  ButtonImage = SAFulArAurora 
 
  UpgradeCameo1 = Upgrade_AmericaCountermeasures 
  UpgradeCameo2 = Upgrade_AmericaAdvancedTraining 
 
  Draw = W3DModelDraw ModuleTag_01 
    DefaultConditionState 
      Model = AVAuroraAG 
      HideSubObject = BurnerFX03 BurnerFX04 
      WeaponLaunchBone = PRIMARY WeaponA 
    End 
    ConditionState = JETEXHAUST 
      ParticleSysBone = Wingtip01 JetContrail 
      ParticleSysBone = Wingtip02 JetContrail 
    End 
    ConditionState = JETEXHAUST JETAFTERBURNER 
      ParticleSysBone = Wingtip01 JetContrail 
      ParticleSysBone = Wingtip02 JetContrail 
      ShowSubObject = BurnerFX03 BurnerFX04 
      ParticleSysBone = Engine01 JetLenzflare 
      ParticleSysBone = Engine02 JetLenzflare 
    End 
    ConditionState = REALLYDAMAGED 
      Model = AVAuroraAG_D 
      ParticleSysBone = Smoke01 JetSmoke 
      ParticleSysBone = Engine01 JetEngineDamagedSmoke 
    End 
    ConditionState = REALLYDAMAGED JETEXHAUST 
      Model = AVAuroraAG_D 
      ParticleSysBone = Smoke01 JetSmoke 
      ParticleSysBone = Engine01 JetEngineDamagedSmoke 
      ParticleSysBone = Wingtip01 JetContrail 
      ParticleSysBone = Wingtip02 JetContrail 
    End 
    ConditionState = REALLYDAMAGED JETEXHAUST JETAFTERBURNER 
      Model = AVAuroraAG_D 
      ParticleSysBone = Smoke01 JetSmoke 
      ParticleSysBone = Engine01 JetEngineDamagedSmoke 
      ShowSubObject = BurnerFX03 BurnerFX04 
      ParticleSysBone = Engine01 JetLenzflare 
      ParticleSysBone = Engine02 JetLenzflare 
      ParticleSysBone = Wingtip01 JetContrail 
      ParticleSysBone = Wingtip02 JetContrail 
    End 
    ConditionState = RUBBLE 
      Model = AVAurora_D1 
      HideSubObject = None  
      ShowSubObject = None 
    End 
    ConditionState = RUBBLE JETEXHAUST JETAFTERBURNER 
      Model = AVAurora_D1 
      HideSubObject = None  
      ShowSubObject = None 
      ParticleSysBone = Engine01 JetExhaust 
      ParticleSysBone = Engine02 JetExhaust 
      ParticleSysBone = Wingtip01 JetContrail 
      ParticleSysBone = Wingtip02 JetContrail 
    End 
    OkToChangeModelColor = Yes 
  End
			
		 | 
	
	
 Falls ihr den ganz schwarzen Aurora haben wollt, nehmt
	Zitat:
	
	
		
			
				  ; *** ART Parameters *** 
  SelectPortrait = SAHypAurora_L 
  ButtonImage = SAHypAurora 
 
  UpgradeCameo1 = Upgrade_AmericaCountermeasures 
  UpgradeCameo2 = Upgrade_AmericaAdvancedTraining 
 
  Draw = W3DModelDraw ModuleTag_01 
    DefaultConditionState 
      Model = AVAuroraSW 
      HideSubObject = BurnerFX03 BurnerFX04 
      WeaponLaunchBone = PRIMARY WeaponA 
    End 
    ConditionState = JETEXHAUST 
      ParticleSysBone = Wingtip01 JetContrail 
      ParticleSysBone = Wingtip02 JetContrail 
    End 
    ConditionState = JETEXHAUST JETAFTERBURNER 
      ParticleSysBone = Wingtip01 JetContrail 
      ParticleSysBone = Wingtip02 JetContrail 
      ShowSubObject = BurnerFX03 BurnerFX04 
      ParticleSysBone = Engine01 JetLenzflare 
      ParticleSysBone = Engine02 JetLenzflare 
    End 
    ConditionState = REALLYDAMAGED 
      Model = AVAuroraSW_D 
      ParticleSysBone = Smoke01 JetSmoke 
      ParticleSysBone = Engine01 JetEngineDamagedSmoke 
    End 
    ConditionState = REALLYDAMAGED JETEXHAUST 
      Model = AVAuroraSW_D 
      ParticleSysBone = Smoke01 JetSmoke 
      ParticleSysBone = Engine01 JetEngineDamagedSmoke 
      ParticleSysBone = Wingtip01 JetContrail 
      ParticleSysBone = Wingtip02 JetContrail 
    End 
    ConditionState = REALLYDAMAGED JETEXHAUST JETAFTERBURNER 
      Model = AVAuroraSW_D 
      ParticleSysBone = Smoke01 JetSmoke 
      ParticleSysBone = Engine01 JetEngineDamagedSmoke 
      ShowSubObject = BurnerFX03 BurnerFX04 
      ParticleSysBone = Engine01 JetLenzflare 
      ParticleSysBone = Engine02 JetLenzflare 
      ParticleSysBone = Wingtip01 JetContrail 
      ParticleSysBone = Wingtip02 JetContrail 
    End 
    ConditionState = RUBBLE 
      Model = AVAuroraSW_D 
      HideSubObject = None  
      ShowSubObject = None 
    End 
    ConditionState = RUBBLE JETEXHAUST JETAFTERBURNER 
      Model = AVAuroraSW_D 
      HideSubObject = None  
      ShowSubObject = None 
      ParticleSysBone = Engine01 JetExhaust 
      ParticleSysBone = Engine02 JetExhaust 
      ParticleSysBone = Wingtip01 JetContrail 
      ParticleSysBone = Wingtip02 JetContrail 
    End 
    OkToChangeModelColor = Yes 
  End
			
		 | 
	
	
 und ändert das CommandButton
	Zitat:
	
	
		
			
				CommandButton SupW_Command_ConstructAmericaJetAurora  
Command = UNIT_BUILD  
Object = SupW_AmericaJetAurora  
TextLabel = CONTROLBAR:ConstructAmericaJetFuelAirAurora  
ButtonImage = SAHypAurora  
ButtonBorderType = BUILD 
DescriptLabel = CONTROLBAR:ToolTipUSABuildFuelAirAurora  
End
			
		 | 
	
	
 Außerdem hat der Superwaffengeneral eine eigene Partikelkanone mit Icons:
	Zitat:
	
	
		
			
				  SelectPortrait = SALwPwrPrtCan_L 
  ButtonImage = SALwPwrPrtCan 
 
Das Model trägt den Namen "ABSDLnkSW", ihr müsst den Code selbst umschreiben
			
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