Thema: ZH Bugfixes
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  #8  
Alt 15-12-2003, 23:59
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Dies stimmt nur begrenzt: damit ihr den Aurora auf dem Icon habt, nehmt

Zitat:
; *** ART Parameters ***
SelectPortrait = SAFulArAurora_L
ButtonImage = SAFulArAurora

UpgradeCameo1 = Upgrade_AmericaCountermeasures
UpgradeCameo2 = Upgrade_AmericaAdvancedTraining

Draw = W3DModelDraw ModuleTag_01
DefaultConditionState
Model = AVAuroraAG
HideSubObject = BurnerFX03 BurnerFX04
WeaponLaunchBone = PRIMARY WeaponA
End
ConditionState = JETEXHAUST
ParticleSysBone = Wingtip01 JetContrail
ParticleSysBone = Wingtip02 JetContrail
End
ConditionState = JETEXHAUST JETAFTERBURNER
ParticleSysBone = Wingtip01 JetContrail
ParticleSysBone = Wingtip02 JetContrail
ShowSubObject = BurnerFX03 BurnerFX04
ParticleSysBone = Engine01 JetLenzflare
ParticleSysBone = Engine02 JetLenzflare
End
ConditionState = REALLYDAMAGED
Model = AVAuroraAG_D
ParticleSysBone = Smoke01 JetSmoke
ParticleSysBone = Engine01 JetEngineDamagedSmoke
End
ConditionState = REALLYDAMAGED JETEXHAUST
Model = AVAuroraAG_D
ParticleSysBone = Smoke01 JetSmoke
ParticleSysBone = Engine01 JetEngineDamagedSmoke
ParticleSysBone = Wingtip01 JetContrail
ParticleSysBone = Wingtip02 JetContrail
End
ConditionState = REALLYDAMAGED JETEXHAUST JETAFTERBURNER
Model = AVAuroraAG_D
ParticleSysBone = Smoke01 JetSmoke
ParticleSysBone = Engine01 JetEngineDamagedSmoke
ShowSubObject = BurnerFX03 BurnerFX04
ParticleSysBone = Engine01 JetLenzflare
ParticleSysBone = Engine02 JetLenzflare
ParticleSysBone = Wingtip01 JetContrail
ParticleSysBone = Wingtip02 JetContrail
End
ConditionState = RUBBLE
Model = AVAurora_D1
HideSubObject = None
ShowSubObject = None
End
ConditionState = RUBBLE JETEXHAUST JETAFTERBURNER
Model = AVAurora_D1
HideSubObject = None
ShowSubObject = None
ParticleSysBone = Engine01 JetExhaust
ParticleSysBone = Engine02 JetExhaust
ParticleSysBone = Wingtip01 JetContrail
ParticleSysBone = Wingtip02 JetContrail
End
OkToChangeModelColor = Yes
End
Falls ihr den ganz schwarzen Aurora haben wollt, nehmt

Zitat:
; *** ART Parameters ***
SelectPortrait = SAHypAurora_L
ButtonImage = SAHypAurora

UpgradeCameo1 = Upgrade_AmericaCountermeasures
UpgradeCameo2 = Upgrade_AmericaAdvancedTraining

Draw = W3DModelDraw ModuleTag_01
DefaultConditionState
Model = AVAuroraSW
HideSubObject = BurnerFX03 BurnerFX04
WeaponLaunchBone = PRIMARY WeaponA
End
ConditionState = JETEXHAUST
ParticleSysBone = Wingtip01 JetContrail
ParticleSysBone = Wingtip02 JetContrail
End
ConditionState = JETEXHAUST JETAFTERBURNER
ParticleSysBone = Wingtip01 JetContrail
ParticleSysBone = Wingtip02 JetContrail
ShowSubObject = BurnerFX03 BurnerFX04
ParticleSysBone = Engine01 JetLenzflare
ParticleSysBone = Engine02 JetLenzflare
End
ConditionState = REALLYDAMAGED
Model = AVAuroraSW_D
ParticleSysBone = Smoke01 JetSmoke
ParticleSysBone = Engine01 JetEngineDamagedSmoke
End
ConditionState = REALLYDAMAGED JETEXHAUST
Model = AVAuroraSW_D
ParticleSysBone = Smoke01 JetSmoke
ParticleSysBone = Engine01 JetEngineDamagedSmoke
ParticleSysBone = Wingtip01 JetContrail
ParticleSysBone = Wingtip02 JetContrail
End
ConditionState = REALLYDAMAGED JETEXHAUST JETAFTERBURNER
Model = AVAuroraSW_D
ParticleSysBone = Smoke01 JetSmoke
ParticleSysBone = Engine01 JetEngineDamagedSmoke
ShowSubObject = BurnerFX03 BurnerFX04
ParticleSysBone = Engine01 JetLenzflare
ParticleSysBone = Engine02 JetLenzflare
ParticleSysBone = Wingtip01 JetContrail
ParticleSysBone = Wingtip02 JetContrail
End
ConditionState = RUBBLE
Model = AVAuroraSW_D
HideSubObject = None
ShowSubObject = None
End
ConditionState = RUBBLE JETEXHAUST JETAFTERBURNER
Model = AVAuroraSW_D
HideSubObject = None
ShowSubObject = None
ParticleSysBone = Engine01 JetExhaust
ParticleSysBone = Engine02 JetExhaust
ParticleSysBone = Wingtip01 JetContrail
ParticleSysBone = Wingtip02 JetContrail
End
OkToChangeModelColor = Yes
End
und ändert das CommandButton
Zitat:
CommandButton SupW_Command_ConstructAmericaJetAurora
Command = UNIT_BUILD
Object = SupW_AmericaJetAurora
TextLabel = CONTROLBAR:ConstructAmericaJetFuelAirAurora
ButtonImage = SAHypAurora
ButtonBorderType = BUILD
DescriptLabel = CONTROLBAR:ToolTipUSABuildFuelAirAurora
End
Außerdem hat der Superwaffengeneral eine eigene Partikelkanone mit Icons:
Zitat:
SelectPortrait = SALwPwrPrtCan_L
ButtonImage = SALwPwrPrtCan

Das Model trägt den Namen "ABSDLnkSW", ihr müsst den Code selbst umschreiben

Geändert von Chriz (16-12-2003 um 00:05 Uhr).
Mit Zitat antworten