Zitat:
V4RocketPauseFrames=0 ; How many frames the rocket pauses on the launcher before tilting
V4RocketTiltFrames=60 ; How many frames it takes for the V3 rocket to tilt to firing position
V4RocketPitchInitial=0.21; Starting pitch of the rocket before tilting up (0=horizontal,1=vertical)
V4RocketPitchFinal=0.5 ; Ending pitch of the rocket after tilting up; now it fires
V4RocketTurnRate=0.05 ; Pitch maneuverability of rocket in air. Adjust by trial and error.
V4RocketRaiseRate=1 ;GEF How much the missile will raise each turn on the launcher (for Cruise Missile only)
V4RocketAcceleration=0.4 ; This much is added to the rocket's velocity each frame during launch
V4RocketAltitude=768 ; Cruising altitude in leptons: at this height rocket BEGINS leveling off
V4RocketDamage=350 ; Exploding V3 does this much damage (at center of explosion, presumably).
V4RocketEliteDamage=650 ; Exploding V3 does this much damage (at center of explosion, presumably).
V4RocketBodyLength=256 ; The body of the rocket is this many leptons long
V4RocketLazyCurve=yes ; The rocket's path is a big, lazy curve. V3 yes. DMisl no.
V4RocketType=V4ROCKET
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das hier wird wohl von yr nicht beachtet, da die v3 einträge hard code sind und deren funktion entweder in einer exe, tlb oder dll datei festgelegt sind