CnC Foren

CnC Foren (http://www.cncforen.de/index.php)
-   Maps und Mods allgemein (http://www.cncforen.de/forumdisplay.php?f=17)
-   -   Black Market Nuke,Bomben Teppich(Carpet Bomb)... (http://www.cncforen.de/showthread.php?t=30571)

EnterTheMatrix 06-04-2003 09:24

Black Market Nuke,Bomben Teppich(Carpet Bomb)...
 
Hi

Ich bin neu hier, und begrüsse alle C&C Generals gamer ganz herzlich ;)

Weiss jemand von euch, wie man die Black Market Nuke einsetzen kann?

Und ich habe ne Mod gedownloadet, bei der man Napalm Angriff,Terror Cell und Bomben Teppich benutzen kann. Der Napalm angriff geht, beim Bomben Teppich und bei Terror Cell kommt jedoch nur ein rotes Kreutz wenn ich das Ziel Gebiet auswählen will. Was muss ich tun???

Danke für eure Hilfe!!!

Rubley 06-04-2003 10:00

also eigentlich müssen die funktionieren
hast du die scripts richtig in die karte eingebunden?

vieleicht hat auch einer in der ini was um geschrieben

hier is se nochmal

;;;Used to give Airfields (USA) the Carpetbomb button

CommandSet AmericaAirfieldCommandSet
1 = Command_ConstructAmericaJetRaptor
2 = Command_ConstructAmericaVehicleComanche
3 = Command_ConstructAmericaJetAurora
4 = Command_ConstructAmericaJetStealthFighter
7 = Command_UpgradeComancheRocketPods
8 = Command_UpgradeAmericaLaserMissiles
9 = Command_CarpetBomb
11 = Command_SetRallyPoint
12 = Command_Sell
End

;;;Here is the actual CarpetBomb mojo

Object AmericaJetB52
ReplaceModule ModuleTag_03
Body = ActiveBody ModuleTag_03_Override
MaxHealth = 200.0
InitialHealth = 200.0
End
End
VisionRange = 300.0
End

Object AmericaAirfield

AddModule
Behavior = OCLSpecialPower ModuleTag_Override01
SpecialPowerTemplate = SuperweaponCarpetBomb
OCL = SUPERWEAPON_CarpetBomb
CreateLocation = CREATE_AT_EDGE_NEAR_SOURCE
End
End

End

SpecialPower SuperweaponCarpetBomb
Enum = SPECIAL_CARPET_BOMB
ReloadTime = 300000 ; in milliseconds
RequiredScience = SCIENCE_CarpetBomb;;; Never ever ever use a required science with a public timer, since the hiddenbyscience never clears
PublicTimer = No
SharedSyncedTimer = Yes
ViewObjectDuration = 40000
ViewObjectRange = 250
RadiusCursorRadius = 100
End

ObjectCreationList SUPERWEAPON_CarpetBomb
DeliverPayload
Transport = AmericaJetB52
StartAtPreferredHeight = Yes
StartAtMaxSpeed = Yes
MaxAttempts = 1
DropOffset = X:0 Y:0 Z:-2
DropVariance = X:30 Y:40 Z:0
DropDelay = 300 ;500 ; time in between each item dropped (if more than one)
Payload = CarpetBomb 8
DeliveryDistance = 400
DeliveryDecalRadius = 100
DeliveryDecal
Texture = SCCA10Strike_USA
Style = SHADOW_ALPHA_DECAL
OpacityMin = 25%
OpacityMax = 50%
OpacityThrobTime = 500
Color = R:255 G:156 B:0 A:255
OnlyVisibleToOwningPlayer = Yes
End
End
End

;Upgrade definition for CarpetBomb

Upgrade Upgrade_USACarpetBomb
DisplayName = UPGRADE:CarpetBomb
BuildTime = 60.0
BuildCost = 8000
ButtonImage = SSCarpetBomb
ResearchSound = DragonTankVoiceUpgradeBlackNapalm
End

CommandButton Command_UpgradeAmericaCarpetBomb
Command = PLAYER_UPGRADE
Upgrade = Upgrade_USACarpetBomb
TextLabel = CONTROLBAR:UpgradeUSACarpetBomb
ButtonImage = SSCarpetBomb
ButtonBorderType = UPGRADE ; Identifier for the User as to what kind of button this is
DescriptLabel = CONTROLBAR:TooltipUpgradeUSACarpetBomb
End

CommandSet AmericaStrategyCenterCommandSet
1 = Command_InitiateBattlePlanBombardment
3 = Command_InitiateBattlePlanHoldTheLine
5 = Command_InitiateBattlePlanSearchAndDestroy
7 = Command_UpgradeAmericaCarpetBomb
8 = Command_UpgradeAmericaCompositeArmor
9 = Command_UpgradeAmericaAdvancedTraining
10 = Command_UpgradeAmericaDroneArmor
11 = Command_StrategyCenter_Stop
12 = Command_Sell
End

;;;And trying out TerrorCell as well

Object GLABarracks

AddModule
Behavior = OCLSpecialPower ModuleTag_88
SpecialPowerTemplate = SuperweaponTerrorCell
OCL = SUPERWEAPON_TerrorCell
CreateLocation = CREATE_AT_LOCATION
End
End

End
SpecialPower SuperweaponTerrorCell
Enum = SPECIAL_TERROR_CELL
ReloadTime = 320000 ; in milliseconds
RequiredScience = SCIENCE_TerrorCell
PublicTimer = No
SharedSyncedTimer = Yes
InitiateSound = TerrorCellActivated
End

CommandButton Command_TerrorCellCustom
Command = SPECIAL_POWER
SpecialPower = SuperweaponTerrorCell
Options = NEED_SPECIAL_POWER_SCIENCE NEED_TARGET_POS CONTEXTMODE_COMMAND
TextLabel = CONTROLBAR:TerrorCell
ButtonImage = SUTerrorist
ButtonBorderType = ACTION ; Identifier for the User as to what kind of button this is
DescriptLabel = CONTROLBAR:TooltipTerrorCell
RadiusCursorType = AMBUSH
InvalidCursorName = GenericInvalid
End

ObjectCreationList SUPERWEAPON_TerrorCell
CreateObject
ObjectNames = GLAInfantryTerrorist
Count = 12
SpreadFormation = Yes
MinDistanceAFormation = 20.0
MinDistanceBFormation = 30.0
MaxDistanceFormation = 400.0
FadeIn = Yes
FadeTime = 3000
FadeSound = TerrorCellActivated
End
End

;;;Used to give GLA the Terrorcell button

CommandSet GLABarracksCommandSet
8 = Command_TerrorCellCustom
11 = Command_SetRallyPoint
12 = Command_Sell
End

;Upgrade definition for TerrorCell

Upgrade Upgrade_GLATerrorCell
DisplayName = UPGRADE:TerrorCell
BuildTime = 70.0
BuildCost = 7500
ButtonImage = SUTerrorist
ResearchSound = DragonTankVoiceUpgradeBlackNapalm
End

CommandButton Command_UpgradeGLATerrorCell
Command = PLAYER_UPGRADE
Upgrade = Upgrade_GLATerrorCell
TextLabel = CONTROLBAR:UpgradeGLATerrorCell
ButtonImage = SUTerrorist
ButtonBorderType = UPGRADE ; Identifier for the User as to what kind of button this is
DescriptLabel = CONTROLBAR:TooltipUpgradeGLATerrorCell
End

CommandSet GLAPalaceCommandSet
1 = Command_StructureExit
2 = Command_StructureExit
3 = Command_StructureExit
4 = Command_StructureExit
5 = Command_StructureExit
6 = Command_Evacuate
7 = Command_UpgradeGLATerrorCell
8 = Command_UpgradeGLAArmTheMob
9 = Command_UpgradeGLACamouflage
10 = Command_UpgradeGLAToxinShells
11 = Command_UpgradeGLAAnthraxBeta
12 = Command_Sell
End

;;;Napalm Strike mojo

ObjectCreationList SUPERWEAPON_NapalmStrike
DeliverPayload
Transport = ChinaJetMIGNapalmStriker
FormationSize = 9
FormationSpacing = 35.0
StartAtPreferredHeight = Yes
StartAtMaxSpeed = Yes
MaxAttempts = 1
DropOffset = X:0 Y:0 Z:-10
DropDelay = 0
Payload = NapalmMissile 10
FireWeapon = Yes
DeliveryDistance = 300
WeaponConvergenceFactor = 1.0
DeliveryDecalRadius = 100
DeliveryDecal
Texture = SCCNapalmStrike_China
Style = SHADOW_ALPHA_DECAL
OpacityMin = 25%
OpacityMax = 50%
OpacityThrobTime = 500
Color = R:255 G:156 B:0 A:255
OnlyVisibleToOwningPlayer = Yes
End
End
End

;;;Trying an upgrade to get NapalmStrike

Upgrade Upgrade_ChinaNapalmStrike
DisplayName = UPGRADE:NapalmStrike
BuildTime = 60.0
BuildCost = 8000
ButtonImage = SNFirestorm
ResearchSound = DragonTankVoiceUpgradeBlackNapalm
End

CommandButton Command_UpgradeChinaNapalmStrike
Command = PLAYER_UPGRADE
Upgrade = Upgrade_ChinaNapalmStrike
TextLabel = CONTROLBAR:UpgradeChinaNapalmStrike
ButtonImage = SNFirestorm
ButtonBorderType = UPGRADE ; Identifier for the User as to what kind of button this is
DescriptLabel = CONTROLBAR:TooltipUpgradeChinaNapalmStrike
End

;;;Used to give the Upgrade for Napalm Strike to Comm Center (testing purposes)

CommandSet ChinaCommandCenterCommandSet
1 = Command_ConstructChinaDozer
3 = Command_NapalmStrike
4 = Command_ClusterMines
5 = Command_CashHack
6 = Command_ArtilleryBarrage
7 = Command_EmergencyRepair
8 = Command_EMPPulse
9 = Command_UpgradeChinaRadar
10 = Command_UpgradeChinaMines
11 = Command_SetRallyPoint
12 = Command_Sell
End

CommandSet ChinaPropagandaCenterCommandSet
8 = Command_UpgradeChinaNapalmStrike
End

SpecialPower SuperweaponNapalmStrike
Enum = SPECIAL_NAPALM_STRIKE
;PreparationTime = 320000
ReloadTime = 280000 ; in milliseconds
RequiredScience = SCIENCE_NapalmStrike
PublicTimer = Yes
SharedSyncedTimer = Yes
ViewObjectDuration = 30000
ViewObjectRange = 250
RadiusCursorRadius = 100
;;;Prerequisites
;;;Object = AmericaWarFactory
;UpgradeCameo1 = Upgrade_ChinaNapalmStrike
;UpgradeCameo2 = NONE
;UpgradeCameo3 = NONE
;UpgradeCameo4 = NONE
;UpgradeCameo5 = NONE
End

;;;Doesn't work ATM, intended to create a NapalmStrike button after purchase

;Object ChinaCommandCenter

;AddModule
;Behavior = ObjectCreationUpgrade ModuleTag_86
; UpgradeObject = SUPERWEAPON_NapalmStrike
; TriggeredBy = Upgrade_ChinaNapalmStrike
;End

EnterTheMatrix 06-04-2003 10:11

Hmm welche Scripts meihnst du?
Ich habe kein einziges Script eingebunden :)
Wie müssen die gehen?

Danke für deine Hilfe

Rubley 06-04-2003 10:26

im wb auf edit/scripts dann im register auf plycivil da müsten drei scripts drin sein

für gba :

*** IF ***
[???]Player Player '<Local Player>' built Upgrade 'Upgrade_GLATerrorCell'.
*** THEN ***
Player '<Local Player>' is granted Science 'SCIENCE_TerrorCell'.


für china :

*** IF ***
[???]Player Player '<Local Player>' built Upgrade 'Upgrade_ChinaNapalmStrike'.
*** THEN ***
Player '<Local Player>' is granted Science 'SCIENCE_NapalmStrike'.


für usa :

*** IF ***
[???]Player Player '<Local Player>' built Upgrade 'Upgrade_USACarpetBomb'.
*** THEN ***
Player '<Local Player>' is granted Science 'SCIENCE_CarpetBomb'.


wichtig ist die schreibweise der jeweiligen sw wenn zb USA_CarpetBomb,im script, schreibst geht es nicht muss mit der map.ini über einstimmen

rub

EnterTheMatrix 06-04-2003 10:51

Mist...
Ich kann den WB nicht mehr öffnen.
Immer wenn ich ihn öffnen will, heisst es:

Microsoft Visual Basic Runtime Lybrary
Runtime error
C:\Programme\EA Games\Command and Conquer Generals\...
...
Abnormal Programm...

Was soll ich nun tun. Ich kann ja so kein Script mehr einfügen...

Darkrush 06-04-2003 13:33

Wir haben für sowas ein eigenes Forum ;)

:chron: ;)

Onkel Fritz 06-04-2003 20:34

Re: Black Market Nuke,Bomben Teppich(Carpet Bomb)...
 
Zitat:

Original geschrieben von EnterTheMatrix

Und ich habe ne Mod gedownloadet, bei der man Napalm Angriff,Terror Cell und Bomben Teppich benutzen kann. Der Napalm angriff geht, beim Bomben Teppich und bei Terror Cell kommt jedoch nur ein rotes Kreutz wenn ich das Ziel Gebiet auswählen will. Was muss ich tun???

wo kriegt man das mod her????

EnterTheMatrix 07-04-2003 16:30

Hier oben die Aziss Mod
http://pos.sitenet.pl/download.php?id=001004

leider ist alles auf Polnisch

Screamat 08-04-2003 22:05

kann jemand ne minimod basteln wo nachdem ich bei gba wa sgebaut hab den black market nuke bekomm?bidde wär echt nett :)

Coldmind 08-04-2003 22:09

Ich würdes gerne machen, hab aber erst WE Zeit, vielleicht kanns ja jemand früher machen... :)

Coldmind 17-04-2003 19:48

*gruml* @Serverausfall

Nochmal: :p

Am sinnvollsten ist es ja das Teil in den Schwarzmarkt einzubauen. Aber ich habe noch das Problem, dass ich nicht weis, wie man einen ganz neuen Timer bastelt, alles andere hab ich scho :/


Falls du die Bombe einfach nur testen wolltest, dann hast du hier(mein 3. Post) die Möglichkeit:

http://www.cncforen.de/showthread.php?s=&threadid=30572


Alle Zeitangaben in WEZ +2. Es ist jetzt 12:22 Uhr.

Powered by vBulletin Version 3.7.3 (Deutsch)
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.