;  3 GDI Bots made by j777d
;_________________________________________
;
; Available Cinematic Script Commands
;
; time/frame	Create_Object,	id (slot), preset_name, x, y, z, facing, animation
; id can be -1 to mean do not store this object, and do not destroy
; 0 Create_Object, 0, .44 Magnum, 0, 0, 0, 180, "Human.jump"
;
; time/frame	Destroy_Object, id (slot)
; 0 Destroy_Object, 0
;
; time/frame	Play_Animation, id (slot), animation_name, looping, sub_obj_name
; 0 Play_Animation, 0, "Human.Jump", false
;
; time/frame	Control_Camera,	id ( slot )
; use id -1 for disabling control;
; note this will also disable star control and disbale the hud
; 0 Control_Camera,	0
;
;_________________________________________

;*******************  CHEAT SHEET ******************************

;Start frame	create_object	slot number	model	x,y,z,facing	animation name( model*hierarchy*.anim )
;Start frame	Play_Animation 	slot number	anim name ( model*hierarchy*.anim )	looping		Sub Object
;Start frame	Play_Audio	wave filename	slot number	bone name
;								* no slot # / bone name = 2D Audio
;0= NO LOOP ( kills object when finshed )	1= LOOP

;************************* CNC MODE: NOD AIRSTRIP DROPOFF  ************************


-1	Create_Object,		1, "V_NOD_cargop_sm"			
-1	Play_Animation,		1, "V_NOD_cargop_sm.M_cargo-drop_sm", 0
-1	Play_Audio,		"C130_IDLE_02", 1, "Cargo"
-360	Destroy_Object,		1

-200	Destroy_Object,		3


-1	Create_Real_Object,	5, "GDI_minigunner_0", 3, "" 
-1	Attach_To_Bone,		5, 1, "Cargo"
-180	Attach_To_Bone,		5, -1, "Cargo"
-1    Attach_Script,          5, "M00_No_Falling_Damage_DME", ""
-1    Attach_Script,          5, "M01_Hunt_The_Player_JDG", ""
-1    Attach_Script,          5, "M06_Thunder_Unit", ""

-1	Create_Real_Object,	6, "GDI_rocketsoldier_0", 3, "" 
-1	Attach_To_Bone,		6, 1, "Cargo"
-180	Attach_To_Bone,		6, -1, "Cargo"
-1    Attach_Script,          6, "M00_No_Falling_Damage_DME", ""
-1    Attach_Script,          6, "M01_Hunt_The_Player_JDG", ""
-1    Attach_Script,          6, "M06_Thunder_Unit", ""

-1	Create_Real_Object,	7, "GDI_minigunner_0", 3, "" 
-1	Attach_To_Bone,		7, 1, "Cargo"
-180	Attach_To_Bone,		7, -1, "Cargo"
-1    Attach_Script,          7, "M00_No_Falling_Damage_DME", ""
-1    Attach_Script,          7, "M01_Hunt_The_Player_JDG", ""
-1    Attach_Script,          7, "M06_Thunder_Unit", ""

