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DAVB
08-05-2006, 20:27
hallo
kann mir jemand mal nen tip geben oder ne strategie wie man die mission nach dem kommandobot schaffen kann.die is ja wohl übelst schwer
meine c und c 1 version ist die von die ersten 10 jahre!!!!!!!!

iceman775
08-05-2006, 23:16
etwas mehr Infos auf Welcher seite bist du (GDI, NOD)?

Sven
09-05-2006, 09:35
Hast du den Airstrip in der Commando-Mission zerstört oder ein anderes Gebäude?

Airstrip nicht zerstört:
Objective: Previous mission objective not complete. Airfield was to be
targeted. New objective: Build up a base and Destroy remaining Nod structures
and units. Reinforcements will be provided.

Once reinforcements land, proceed due north, continue past the first
tiberium. You will find another field. Establish your base just south of the
field. Build guard towers(mostly on the north side of the base) and hoard
your forces on the south side of base. The towers will handle most all that
the NOD will send your way. You will need to destroy the gun turret, which
can be found by following the northernmost boundary. After you have destroyed
the turret, use what ever you have left to attack the north wall of the NOD
base. The purpose at this point is just to open up an easier route of attack.

After building a considerable amount of forces, I used 6 tanks, 5 APCs
mostly with grenadiers, 4 Hummers, and about twenty grenadiers on foot. Stage
your forces north of the tiberium field which is to the east of the base.
Send in the Hummers first. Set two outside and just north of the main
entrance to the base and the other two. Use the hole you made in the wall and
send to the center of the base mostly as a diversion of sorts. Do not
immediately attack the Hand of Nod. Time it out where the tanks and APCs
follow the Hummers through the hole. Dispatch two APCs and foot soldiers to
dispatch the tanks within the compound( your route of entry leads directly to
their parking area). Send the rest of your force on around north and attack
the airfield and power plants in this area. This strategy seems to reduce the
amount of resistance encountered while attacking this base.

Airstrip zerstört:
Variante 1:
GDI Mission 8ea, Austria
If this is the mission I am thinking about, I found a technique that is
extremely effective and easy, and I haven't heard it mentioned yet. If you
clear out the meager troops straight above the base, then all the way to the
top and over to the left, you'll find a cliff overlooking the Nod base
(you'll also be able to kill most of the SAM sites). From this cliff your
rocket launchers can pound the heck out of his airfield, several silos, and
the Hand of Nod, as well as the infantry he tries to mass there. The cool
thing is he never figures out how to get to your rocket launchers. You can
kill every single one of his mobile forces and ability to produce mobile
forces without losing any of your units. Then can just walk in the base with
bells on.
Variante 2:
GDI Mission 8eb, Slovakia
Move all units to the southwest. The village is there. There are large
tiberium fields to the northeast and northwest that you can mine. Build MCV
in the clearing north of village, past the bridge.

Build sandbags around the blossom tree in the village to keep the Nod
paratroopers from wrecking havoc. Also sandbag off the eastern bridge
entrance to the village. Paratroopers land there also.

iceman775
09-05-2006, 14:36
Die beste möglich keit finde ich ist die Tiberium Raffeneri zu zerstören. Ist am anfang zwar ziemlich heftig aber die Ressurcen vom Gegner sind nicht unbegrenzt.