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Vollständige Version anzeigen : Neuer Balance Mod morgen 17 Uhr


MrYuRi
26-12-2004, 16:10
Hi all

Nach insgesamt 5 Beta Versionen und vielem hin und her probieren ist es endlich vollbracht. Wir haben eine fertige 0.5 Endversion.

Neben einigen Balance Änderungen dürft ihr euch vor allem auf eine ganze Menge Bugfixes freuen. Unsere Coder haben da wirklich ganze Arbeit geleistet um das möglich zu machen.

Bedanken möchte ich mich an dieser Stelle bei Chriz von Thundermods, bei R4v3n, bei Masterwild und bei Gonzo. Ohne euch wär das alles in dieser Form nicht möglich gewesen.

http://www.united-forum.de/images/smilies/danke.gif


Die komplette Liste mit den Changes gibt es morgen um kurz vor 17 Uhr. Der Mod wird dann automatisch vom Updater heruntergeladen. Viel Spaß beim zocken =)



MFG Daniel

fadmax
04-01-2005, 23:15
Hier mal die Changeliste zum anlesen...


Alle Änderungen die der aktuelle Balance Mod 0.5 an der offiziellen EA Version 1.2 vornimmt sind hier aufgelistet:

Lobbys

- Mod Map-Lobby renamed to Aceton



All GLA

Technicals:
- The primary weapon now uses gat damage and no more comanche vulcan

Radar Van:
- The radar van now detects stealth units in a larger radius

Battlebus:
- Decreased speed from 75 to 70


All USA

Ambulance:
- Decreased heal rate to vehicles from 8 to 5 HP/sec

Avenger:
- Added a 2nd anti rocket laser with a delay of 500
- Slightly better armor vs JET_MISSILES

Sentry Drone:
- Drone Armor upgrade now also works for the Sentry Drone (+25% armor)

Battledrone:
- Increased heal rate from 5 to 10 HP/sec

Flashbangs:
- Increased primary damage from 25 to 35



China

Inferno Cannon:
- Speed increased from 20 to 30 (undamaged)
- Firestorm ist now set off by 3 inferno cannons (before 6)

Gattling Tank:
- Increased Gattling Tank experience to 0 - 80 - 200 - 300


China Infantry General

Attack Outpost:
- Decreased slots from 10 to 8
- Decreased included Tank Hunter from 4 to 3
- Decreased health from 350 to 300
- Decreased heal rate non upgraded to 1% and when upgraded to 2% (It was 4% and 4%)

Assault Helix:
- Decreased health from 300 to 265

Advanced Troop Crawler:
- Decreased heal rate non upgraded to 2% and when upgraded to 4% (It was 4% and 4%)
- Decreased included Miniguners from 8 to 6
- Decreased slots from 8 to 6

Inferno Cannon:
- Speed increased from 20 to 30 (undamaged)
- Firestorm ist now set off by 3 inferno cannons (before 6)

Miniguner:
- Increased prize from 350 to 400
- Decreased damage to airunits from 12 to 10



China Nuke General

- Decreased radius of the toxic radiation from Battlemaster and Overlord

Nuke Bomber:
- Reload time increased from 2:30 to 3:00

Inferno Cannon:
- Speed increased from 20 to 30 (undamaged)
- Firestorm ist now set off by 3 inferno cannons (before 6)

Gattling Tank:
- Increased Gattling Tank experience to 0 - 80 - 200 - 300



China Tank General

Troopcrawler:
- Increased prize from 1200 to 1400

Gattling Tank:
- Increased Gattling Tank experience to 0 - 80 - 200 - 300


GLA

Technical:
- Increased build time from 3 to 5

Saboteur:
- Now available in Barracks after War Factory ist build

Tunnel-Network:
- Damage increased drom 10 to 15

Marauder Tank:
- Armor increased form 430 to 500
- Weaponrange increased from 150 to 170


GLA Demo General

Technicals:
- With Demolition-upgrade, the Technicals only explode by manual command

Terrorist:
- The explosion power was increased

Tunnel-Network:
- Damage increased drom 10 to 15

Marauder Tank:
- Armor increased form 430 to 500
- Weaponrange increased from 150 to 170


GLA Toxin General

Anthrax Gamma Upgrade:
- Prize increased from 1000 to 1500

RPGS:
- The effect of the gamma upgrade is now reduced

Terrorist:
- The explosion power was decreased

Technicals:
- Increased build time from 3 to 5

Marauder Tank:
- Armor increased form 430 to 500
- Weaponrange increased from 150 to 170


GLA Stealth General

Tunnel-Network:
- Damage increased from 10 to 15

Saboteur:
- Now available in Barracks after War Factory ist build


USA Airforce General

Carpet Bomber:
- The Carpet Bomber now has to be activated in the Generals Experience Menu (Level 1 – 1 general’s point). Deploy from: Strategy Center

Battle Chinook:
- Increased build time from 15 to 25


USA Super Weapon General

Aurora Alpha Bomber:
- Secondary attack damage decreased from 1000 to 900
- Secondary attack range decreased from 100 to 70

Avenger:
- Now available without Strategy Center
- Decreased prize from 2400 to 2000


Map-Changes

Flash Fire:
- Each starting position now has his own supply piles and his own OilDerrick

North Amerika:
- The right Island cannot be built on anymore
- The UN money-boxes have been removed

Sand Serpent:
- On the upper path through the river 2 supply-piles were added

Tournament Desert:
- While occupying civil bunkers it often came to problems. For example infantry just stopped instead of occupying the bunker. This bug is now fixed.

Alpine Assault:
- The second, lower civil vehicle was removed (Now each player has only 1 civil vehicle)
- All 4 bunker can now be cleared by a dragon-tank without problems.

Tournament Plains:
- The left starting position has been leveled (Before you were able to see the terrain through the HQ)



Bugfixes

- Tunnelbug fixed. It is no longer possible to transport units through unfinished tunnel-Network‘s

- Spectre Gunship Level 1 Hit Points decreased from 1000 to 600. (Adjusted to level 2 and 3)

- Colonel Burton knife Bug fixed. Planes or helicopters can no longer be destroyed by the knife-attack.

- The Firebase no longer takes damage by inrevant damage-types (f.e. contamination).
Now - the report, that “the Base is under attack“ doesn’t appear anymore.

- Chinooks no longer takes any damage by flashbangs

- Tomahawks and Scudlauncher now leave boxes to collect after being destroyed

- Sentry drones no longer automatically angage on enemy units while being stealthed

- The Scud Storm Weapon now causes correct damage on structures

- Hijacker can no longer capture a battlebus

- Stealth und Demolition Jarmen Kell can no longer detect stealth units

- Nuke’s and Tank’s Troopcrawler now contain the correkt Redguards

- The GLA Worker Bug, which appearded after the „Fortified Building-Upgrade“ is now fixed.

- After the destruction of Laser- and Superweapon Patriots now 3 Rangers appear (Adjusted to the other patriots)

- Aero-planes now are targetable by the Infantry-Troopcrawler.

- Commanchees will no longer be destroyed, if they are flying close to each other, and one is shot down.

- Explosives no longer disappear, when the tank-hunter is killed

- Aero-planes now are targetable by Tank- and Nuke-Outpost’s. The crew no longer disemark‘s while attacking.

- Tooltips of Laser Patriot and China nuclear Tank-Upgrade fixed

- Aurora Alpha Bomber now got the right Design

- The Hellfire, Spy and Battle Drone now gets the correct armor when upgrading to "Drone Armor"

- Raptors and Stealth Fighters aren't recharged in the air anymore when buying the laser missile upgrade

- The easy visible bomb truck concealed as an avenger bug is fixed

- The computer didn't always recognise the battlebus as a unit - this bug is now fixed

- The rockets of the Commanche Upgrade RocketPod now are red if the commanche has reached
elite status.

- The map was sometimes slightly uncovered when building an avenger. This bug is now fixed

- ScudStorm Bug fixed

- Locomotor of sw, laser and air avenger corrected (they had the crusader locomotor)

- The correct Rangers now appear when a building from the Superweapon,
Laser or Airforce General is destroyed

- UpgradeCameos corrected

- Raptors and King Raptors now get the correct +25% damage when upgraded to Laser Missiles. In Zero Hour 1.2 it was less than 25%

Fixed a bug that defense buildings can fire on units/buildings without finishing building for this structures:
- Patriot Missle Systems of all USA Generals
- Firebase of all USA Generals
- Gatling Tower of all China Generals
- Tunnel Network of GLA, Stealth and Demolition General

You can now aim at airtargets with:
- the Avenger
- the Outpost
- the Battlebus
- Humvee
- Troopcrawler


New Sounds

USA:
-MissileDefenderVoiceCreate
-MissileDefenderVoiceModeLaser
-ComancheVoiceSelect
-ChinookVoiceFalling
-HumveeVoiceSelect
-HumveeVoiceMove
-DozerUSAVoiceMove
-PaladinTankVoiceAttack

CHINA:
-RedGuardVoiceCaptureComplete
-OverlordTankVoiceSelect
-OverlordTankVoiceUnload
-GattlingTankVoiceMove
-BlackLotusVoiceHackCash
-DozerChinaVoiceBuild
-NukeCannonVoiceMove
-EmperorTankVoiceSelect
-EmperorTankVoiceMove

GLA:
-RebelVoiceCaptureComplete
-TerroristVoiceMove
-ScorpionTankVoiceMove
-ToxinTractorVoiceAttack

UPGRADES:
-WorkerVoiceUpgradeShoes
-ScudLauncherVoiceModeAnthrax
-ScudLauncherVoiceModeHiEx
-MarauderTankVoiceMove
-RPGTrooperVoiceSelect
-AngryMobVoiceUpgradeArmTheMob
-CombatCycleVoiceMove
-RedGuardVoiceUpgradePatriotism
-ChinookVoiceUpgradeSupplyLines
-RaptorVoiceUpgradeCounterMeasures
-RangerVoiceUpgradeAdvancedTraining
-CrusaderTankVoiceUpgradeDroneArmor
-RangerVoiceUpgradeChemSuits
-RebelVoiceUpgradeCashBounty
-RebelVoiceUpgradeBoobyTrap
-RPGTrooperVoiceUpgradeCamoNetting
-ToxinTractorVoiceUpgradeGamma
-BattleMasterTankVoiceUpgradeAutoLoader
-BattleMasterTankVoiceUpgradeWeaponsGrade
-BattleMasterTankVoiceUpgradeFusion
-EmperorTankVoiceSelect
-EmperorTankVoiceMove

viel Spass beim spielen.

MrYuRi
05-01-2005, 05:05
Danke fürs posten :)

Nachdem ich hier kein Feedback bekommen hatte ließ ichs nämlich bleiben...

Swizzy
05-01-2005, 05:20
Kann ich gut verstehen, leider.

Naja läuft hier halt ned gross was, in Sachen Generals und ZH.

Dennoch werd ich Aceton endlich mal installieren und benützen ;).


Fettes Danke an euch :yes:.

Alexander
05-01-2005, 11:54
Ich muss sagen,dass es kein gutes Licht auf das Spiel wirft,wenn man sich diese Liste mal durchliest.Da sind ja teilweise extreme Bugs drinne (-> GBA-Tunnel).Kaum zu glauben,dass sowas nicht von offizieller Seite ausgebessert wird ... :(

Aber Respekt für diese Test- und Programmierarbeit,die ihr immer in das Projekt reinsteckt,es macht das Spiel um vieles Ansehnlicher ;)

fadmax
05-01-2005, 13:51
np @Yuri

Das Problem im Moment ist zudem das gerade SuM rausgekommen ist, was die Spieleranzahl in Zero Hour nicht gerade nach oben treibt. Ich denke wenn die Anfangseuphorie bei SuM verflogen ist, werden viele wieder zu ihren Spiel zurückkehren. EA hätte wirklich den BM in einem Patch übernehmen sollen. Ausserdem hätte dann bestimmt keiner über die neuen Stärken und Schwächen der Parteien gejammert.

Der BM ist und bleibt aber leider nur ein Mod und kein offiz. Patch, deshalb wird er auch immer nur für die "Intelligenten" und Turnierspieler interessant sein.

MyersGer
05-01-2005, 14:42
wenn denn die liga-/turnierleitung schlau ist :D

Tobias.H
05-01-2005, 15:12
ich finde aber über die balancing änderungen lässt sich streiten.

MyersGer
05-01-2005, 15:18
darüber lässt sich immer streiten.

MrYuRi
05-01-2005, 16:13
darüber lässt sich immer streiten.
Jap. Besser als die von EA 1.2 sollte sie aber schon sein :D

saemikneu
05-01-2005, 20:03
Darf ich als Noob mal fragen, wo man denn downloaden kann? :schild:

Gonzo
05-01-2005, 20:37
Wird von Aceton automatisch runtergeladen, wenn du den BM aktiviert hast ;)
http://aceton.kuhlsolutions.de/aceton06.htm