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Vollständige Version anzeigen : Hilft mir beim mod proplemm sagt mir die Richtige ganze rules Chrono mammut


Denni
31-01-2003, 22:21
ich mag einen CHRONO mammut haben scheibt die ganze richtige rules DANKE




; Chrono Mammut
[CSTANG]
ROT=5
Cost=2000
Name=Chrono Mammut (noBeam)
Size=6
Armor=steel
Image=HMEC
Pip=red
Owner=Russians,Confederation,Africans,Arabs,British,French,Germans,Americans,Alliance
Sight=12
Speed=7
Crewed=no
Points=129
Turret=yes
UIName=Chrono Mammut
Weight=3.5
Crusher=yes
Primary=MayanPrism
Category=AFV
DieSound=GenVehicleDie
Explodes=yes
Strength=2000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
;Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} ;drive locomotor
Locomotor={4A582747-9839-11d1-B709-00A024DDAFD1} ;teleport locomotor
ToProtect=yes
Maxdebris=3
MoveSound=PrismTankMoveStart
Secondary=MayanPrismAA
SizeLimit=2
TechLevel=10
Trainable=yes
VoiceMove=GenAllVehicleMove
CrateGoodie=no
OmniCrusher=yes
SelfHealing=yes
TargetLaser=no
ThreatPosed=40
ChronoInSound=ChronoMammutTeleport
ChronoOutSound=ChronoMammutTeleport
VoiceAttack=GenAllVehicleAttackCommand
VoiceSelect=GenAllVehicleSelect
MovementZone=Crusher
Parasiteable=no
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToVeins=yes
OpportunityFire=yes
ImmuneToPsionics=yes
ImmuneToRadiation=yes
Warhead=ChronoBeam
OmniCrushResistant=yes
DamageParticleSystems=SparkSys,SmallGreySSys
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no
ChronoInSound=ChronoMammutTeleport
ChronoOutSound=ChronoMammuTeleport
IsSelectableCombatant=yes
VoiceSelect=ChronoMammuSelect
VoiceMove=ChronoMammutMove
VoiceAttack=ChronoMammutCommand
VoiceFeedback=ChronoMammutFear
VoiceSpecialAttack=ChronoMammutMove
VoiceFeedback=CivAllFear
Teleporter=yes;
ThreatPosed=20
ImmuneToRadiation=no
ImmuneToPsionics=no
Bombable=yes
AllowedToStartInMultiplayer=no
Size=3

; Chrono Mammut
[CSTAOG]
ROT=5
Cost=2000
Name=Chrono Mammut
Size=6
Armor=steel
Image=HMIC
Pip=red
Owner=Russians,Confederation,Africans,Arabs,British,French,Germans,Americans,Alliance
Sight=12
Speed=7
Crewed=no
Points=129
Turret=yes
UIName=Chrono Mammut
Weight=3.5.1
Crusher=yes
Primary=MayanPrism
Category=AFV
DieSound=GenVehicleDie
Explodes=yes
Strength=2000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={4A582747-9839-11d1-B709-00A024DDAFD1}
;Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
ToProtect=yes
Maxdebris=3
MoveSound=PrismTankMoveStart
Secondary=MayanPrismAA
SizeLimit=2
TechLevel=10
Trainable=yes
VoiceMove=GenAllVehicleMove
CrateGoodie=no
OmniCrusher=yes
SelfHealing=yes
TargetLaser=no
ThreatPosed=40
ChronoInSound=ChronoMammutTeleport
ChronoOutSound=ChronoMammutTeleport
VoiceAttack=GenAllVehicleAttackCommand
VoiceSelect=GenAllVehicleSelect
MovementZone=CrusherAll
Parasiteable=no
Prerequisite=CASLAB
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToVeins=yes
OpportunityFire=yes
ImmuneToPsionics=yes
ImmuneToRadiation=yes
Warhead=ChronoBeam
OmniCrushResistant=yes
DamageParticleSystems=SparkSys,SmallGreySSys
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no
ChronoInSound=ChronoMammutTeleport
ChronoOutSound=ChronoMammuTeleport
IsSelectableCombatant=yes
VoiceSelect=ChronoMammuSelect
VoiceMove=ChronoMammutMove
VoiceAttack=ChronoMammutCommand
VoiceFeedback=ChronoMammutFear
VoiceSpecialAttack=ChronoMammutMove
VoiceFeedback=CivAllFear
Teleporter=yes;
ThreatPosed=20
ImmuneToRadiation=no
ImmuneToPsionics=no
Bombable=yes
AllowedToStartInMultiplayer=no
Size=3

Screamat
31-01-2003, 22:40
Lol glaubst du das hier jemand dir ne rules schreibt obwohl noch nichma bitte gsacht lol sei net zu faul und lerns selber is nicht
schwer ich könnts zwar machen aber :p

Chriss
01-02-2003, 16:22
Das is wohl ein witz?? Wer dazu zu faul ist sollte sowas garnicht erst anfangen...

Aber Btw: Weight=3.5.1 :twink: Ahja :D

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